using Ryujinx.Graphics.Shader.Instructions;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeBranchPop : OpCodeConditional
public Dictionary<OpCodePush, int> Targets { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranchPop(emitter, address, opCode);
public OpCodeBranchPop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Targets = new Dictionary<OpCodePush, int>();
}