using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeHfmaRegCbuf : OpCodeHfma, IOpCodeHfma, IOpCodeRegCbuf
public int Offset { get; }
public int Slot { get; }
public bool NegateB { get; }
public bool NegateC { get; }
public bool Saturate { get; }
public FPHalfSwizzle SwizzleB { get; }
public FPHalfSwizzle SwizzleC => FPHalfSwizzle.FP32;
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaRegCbuf(emitter, address, opCode);
public OpCodeHfmaRegCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Offset = opCode.Extract(20, 14);
Slot = opCode.Extract(34, 5);
NegateC = opCode.Extract(51);
Saturate = opCode.Extract(52);
SwizzleB = (FPHalfSwizzle)opCode.Extract(53, 2);
NegateB = opCode.Extract(56);
}