using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTexB : OpCodeTex
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTexB(emitter, address, opCode);
public OpCodeTexB(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
switch (opCode.Extract(37, 3))
case 0: LodMode = TextureLodMode.None; break;
case 1: LodMode = TextureLodMode.LodZero; break;
case 2: LodMode = TextureLodMode.LodBias; break;
case 3: LodMode = TextureLodMode.LodLevel; break;
case 6: LodMode = TextureLodMode.LodBiasA; break;
case 7: LodMode = TextureLodMode.LodLevelA; break;
}