using Ryujinx.Graphics.Shader.Decoders;
using System;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
static class OperandHelper
public static Operand Argument(int value)
return new Operand(OperandType.Argument, value);
}
public static Operand Attribute(int value)
return new Operand(OperandType.Attribute, value);
public static Operand Cbuf(int slot, int offset)
return new Operand(slot, offset);
public static Operand Const(int value)
return new Operand(OperandType.Constant, value);
public static Operand ConstF(float value)
return new Operand(OperandType.Constant, BitConverter.SingleToInt32Bits(value));
public static Operand Label()
return new Operand(OperandType.Label);
public static Operand Local()
return new Operand(OperandType.LocalVariable);
public static Operand Register(int index, RegisterType type)
return Register(new Register(index, type));
public static Operand Register(Register reg)
if (reg.IsRZ)
return Const(0);
else if (reg.IsPT)
return Const(IrConsts.True);
return new Operand(reg);
public static Operand Undef()
return new Operand(OperandType.Undefined);