using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
[StructLayout(LayoutKind.Sequential)]
struct AudioRendererParameter
public int SampleRate;
public int SampleCount;
public int MixBufferCount;
public int SubMixCount;
public int VoiceCount;
public int SinkCount;
public int EffectCount;
public int PerformanceManagerCount;
public int VoiceDropEnable;
public int SplitterCount;
public int SplitterDestinationDataCount;
public int Unknown2C;
public int Revision;
}