using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPatchParametersCommand : IGALCommand
public CommandType CommandType => CommandType.SetPatchParameters;
private int _vertices;
private Array4<float> _defaultOuterLevel;
private Array2<float> _defaultInnerLevel;
public void Set(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
_vertices = vertices;
defaultOuterLevel.CopyTo(_defaultOuterLevel.AsSpan());
defaultInnerLevel.CopyTo(_defaultInnerLevel.AsSpan());
}
public static void Run(ref SetPatchParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetPatchParameters(command._vertices, command._defaultOuterLevel.AsSpan(), command._defaultInnerLevel.AsSpan());