using System;
using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public struct SoundIOChannelAreas
static readonly int native_size = Marshal.SizeOf<SoundIoChannelArea>();
internal SoundIOChannelAreas(IntPtr head, int channelCount, int frameCount)
this.head = head;
this.channel_count = channelCount;
this.frame_count = frameCount;
}
IntPtr head;
int channel_count;
int frame_count;
public bool IsEmpty
get { return head == IntPtr.Zero; }
public SoundIOChannelArea GetArea(int channel)
return new SoundIOChannelArea(head + native_size * channel);
public int ChannelCount => channel_count;
public int FrameCount => frame_count;