using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.GAL
{
public interface IRenderer : IDisposable
IPipeline Pipeline { get; }
IWindow Window { get; }
IShader CompileShader(ShaderProgram shader);
IBuffer CreateBuffer(int size);
IProgram CreateProgram(IShader[] shaders);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info);
void FlushPipelines();
Capabilities GetCapabilities();
ulong GetCounter(CounterType type);
void Initialize();
void ResetCounter(CounterType type);
}