using System;
using System.Collections.Concurrent;
namespace Ryujinx.Common.Logging
{
public class ConsoleLogTarget : ILogTarget
private readonly ILogFormatter _formatter;
private readonly string _name;
string ILogTarget.Name { get => _name; }
private static ConsoleColor GetLogColor(LogLevel level) => level switch {
LogLevel.Info => ConsoleColor.White,
LogLevel.Warning => ConsoleColor.Yellow,
LogLevel.Error => ConsoleColor.Red,
LogLevel.Stub => ConsoleColor.DarkGray,
LogLevel.Notice => ConsoleColor.Cyan,
LogLevel.Trace => ConsoleColor.DarkCyan,
_ => ConsoleColor.Gray,
};
public ConsoleLogTarget(string name)
_formatter = new DefaultLogFormatter();
_name = name;
}
public void Log(object sender, LogEventArgs args)
Console.ForegroundColor = GetLogColor(args.Level);
Console.WriteLine(_formatter.Format(args));
Console.ResetColor();
public void Dispose()