using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for an effect version 2. (added with REV9)
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct EffectInParameterVersion2 : IEffectInParameter
/// Type of the effect.
public EffectType Type;
/// Set to true if the effect is new.
[MarshalAs(UnmanagedType.I1)]
public bool IsNew;
/// Set to true if the effect must be active.
public bool IsEnabled;
/// Reserved/padding.
private byte _reserved1;
/// The target mix id of the effect.
public int MixId;
/// Address of the processing workbuffer.
/// <remarks>This is additional data that could be required by the effect processing.</remarks>
public ulong BufferBase;
/// Size of the processing workbuffer.
public ulong BufferSize;
/// Position of the effect while processing effects.
public uint ProcessingOrder;
private uint _reserved2;
/// Specific data storage.
private SpecificDataStruct _specificDataStart;
[StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)]
private struct SpecificDataStruct { }
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
EffectType IEffectInParameter.Type => Type;
bool IEffectInParameter.IsNew => IsNew;
bool IEffectInParameter.IsEnabled => IsEnabled;
int IEffectInParameter.MixId => MixId;
ulong IEffectInParameter.BufferBase => BufferBase;
ulong IEffectInParameter.BufferSize => BufferSize;
uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
/// Check if the given channel count is valid.
/// <param name="channelCount">The channel count to check</param>
/// <returns>Returns true if the channel count is valid.</returns>
public static bool IsChannelCountValid(int channelCount)
return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
}