using System;
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
public static void Bra(ShaderIrBlock Block, long OpCode)
if ((OpCode & 0x20) != 0)
//This reads the target offset from the constant buffer.
//Almost impossible to support with GLSL.
throw new NotImplementedException();
}
int Target = ((int)(OpCode >> 20) << 8) >> 8;
ShaderIrOperImm Imm = new ShaderIrOperImm(Target);
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm), OpCode));
public static void Exit(ShaderIrBlock Block, long OpCode)
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Exit), OpCode));
public static void Kil(ShaderIrBlock Block, long OpCode)
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Kil), OpCode));