using Ryujinx.Input;
using System;
using System.Diagnostics;
using System.Drawing;
using System.Numerics;
using System.Runtime.CompilerServices;
using static SDL2.SDL;
namespace Ryujinx.Headless.SDL2
{
class SDL2MouseDriver : IGamepadDriver
private const int CursorHideIdleTime = 5; // seconds
private bool _isDisposed;
private HideCursor _hideCursor;
private bool _isHidden;
private long _lastCursorMoveTime;
public bool[] PressedButtons { get; }
public Vector2 CurrentPosition { get; private set; }
public Vector2 Scroll { get; private set; }
public Size _clientSize;
public SDL2MouseDriver(HideCursor hideCursor)
PressedButtons = new bool[(int)MouseButton.Count];
_hideCursor = hideCursor;
if (_hideCursor == HideCursor.Always)
SDL_ShowCursor(SDL_DISABLE);
_isHidden = true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MouseButton DriverButtonToMouseButton(uint rawButton)
Debug.Assert(rawButton > 0 && rawButton <= (int)MouseButton.Count);
return (MouseButton)(rawButton - 1);
public void UpdatePosition()
SDL_GetMouseState(out int posX, out int posY);
Vector2 position = new(posX, posY);
if (CurrentPosition != position)
CurrentPosition = position;
_lastCursorMoveTime = Stopwatch.GetTimestamp();
CheckIdle();
private void CheckIdle()
if (_hideCursor != HideCursor.OnIdle)
return;
long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
if (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency)
if (!_isHidden)
else
if (_isHidden)
SDL_ShowCursor(SDL_ENABLE);
_isHidden = false;
public void Update(SDL_Event evnt)
switch (evnt.type)
case SDL_EventType.SDL_MOUSEBUTTONDOWN:
case SDL_EventType.SDL_MOUSEBUTTONUP:
uint rawButton = evnt.button.button;
if (rawButton > 0 && rawButton <= (int)MouseButton.Count)
PressedButtons[(int)DriverButtonToMouseButton(rawButton)] = evnt.type == SDL_EventType.SDL_MOUSEBUTTONDOWN;
CurrentPosition = new Vector2(evnt.button.x, evnt.button.y);
break;
// NOTE: On Linux using Wayland mouse motion events won't be received at all.
case SDL_EventType.SDL_MOUSEMOTION:
CurrentPosition = new Vector2(evnt.motion.x, evnt.motion.y);
case SDL_EventType.SDL_MOUSEWHEEL:
Scroll = new Vector2(evnt.wheel.x, evnt.wheel.y);
public void SetClientSize(int width, int height)
_clientSize = new Size(width, height);
public bool IsButtonPressed(MouseButton button)
return PressedButtons[(int)button];
public Size GetClientSize()
return _clientSize;
public string DriverName => "SDL2";
public event Action<string> OnGamepadConnected
add { }
remove { }
public event Action<string> OnGamepadDisconnected
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
public IGamepad GetGamepad(string id)
return new SDL2Mouse(this);
public void Dispose()
if (_isDisposed)
_isDisposed = true;