using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
namespace Ryujinx.Ava.Common.Locale
{
class LocaleManager : BaseModel
private const string DefaultLanguageCode = "en_US";
private Dictionary<LocaleKeys, string> _localeStrings;
private Dictionary<LocaleKeys, string> _localeDefaultStrings;
private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
public static LocaleManager Instance { get; } = new LocaleManager();
public LocaleManager()
_localeStrings = new Dictionary<LocaleKeys, string>();
_localeDefaultStrings = new Dictionary<LocaleKeys, string>();
_dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
Load();
}
public void Load()
// Load the system Language Code.
string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
// If the view is loaded with the UI Previewer detached, then override it with the saved one or default.
if (Program.PreviewerDetached)
if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
else
localeLanguageCode = DefaultLanguageCode;
// Load en_US as default, if the target language translation is incomplete.
LoadDefaultLanguage();
LoadLanguage(localeLanguageCode);
public string this[LocaleKeys key]
get
// Check if the locale contains the key.
if (_localeStrings.TryGetValue(key, out string value))
// Check if the localized string needs to be formatted.
if (_dynamicValues.TryGetValue(key, out var dynamicValue))
try
return string.Format(value, dynamicValue);
catch (Exception)
// If formatting failed use the default text instead.
if (_localeDefaultStrings.TryGetValue(key, out value))
// If formatting the default text failed return the key.
return key.ToString();
return value;
// If the locale doesn't contain the key return the default one.
if (_localeDefaultStrings.TryGetValue(key, out string defaultValue))
return defaultValue;
// If the locale text doesn't exist return the key.
set
_localeStrings[key] = value;
OnPropertyChanged();
public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
_dynamicValues[key] = values;
OnPropertyChanged("Item");
return this[key];
private void LoadDefaultLanguage()
_localeDefaultStrings = LoadJsonLanguage();
public void LoadLanguage(string languageCode)
foreach (var item in LoadJsonLanguage(languageCode))
this[item.Key] = item.Value;
private Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode = DefaultLanguageCode)
var localeStrings = new Dictionary<LocaleKeys, string>();
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
foreach (var item in strings)
if (Enum.TryParse<LocaleKeys>(item.Key, out var key))
localeStrings[key] = item.Value;
return localeStrings;