using ARMeilleure.Translation.PTC;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace ARMeilleure.Common
{
class ThreadStaticPool<T> where T : class, new()
[ThreadStatic]
private static ThreadStaticPool<T> _instance;
public static ThreadStaticPool<T> Instance
get
if (_instance == null)
PreparePool(); // So that we can still use a pool when blindly initializing one.
}
return _instance;
private static readonly ConcurrentDictionary<int, Stack<ThreadStaticPool<T>>> _pools = new();
private static Stack<ThreadStaticPool<T>> GetPools(int groupId)
return _pools.GetOrAdd(groupId, (groupId) => new());
public static void PreparePool(
int groupId = 0,
ChunkSizeLimit chunkSizeLimit = ChunkSizeLimit.Large,
PoolSizeIncrement poolSizeIncrement = PoolSizeIncrement.Default)
if (Ptc.State == PtcState.Disabled)
PreparePoolDefault(groupId, (int)chunkSizeLimit, (int)poolSizeIncrement);
else
PreparePoolSlim((int)chunkSizeLimit, (int)poolSizeIncrement);
private static void PreparePoolDefault(int groupId, int chunkSizeLimit, int poolSizeIncrement)
// Prepare the pool for this thread, ideally using an existing one from the specified group.
var pools = GetPools(groupId);
lock (pools)
_instance = (pools.Count != 0) ? pools.Pop() : new(chunkSizeLimit, poolSizeIncrement);
private static void PreparePoolSlim(int chunkSizeLimit, int poolSizeIncrement)
// Prepare the pool for this thread.
_instance = new(chunkSizeLimit, poolSizeIncrement);
public static void ResetPool(int groupId = 0)
ResetPoolDefault(groupId);
ResetPoolSlim();
private static void ResetPoolDefault(int groupId)
// Reset, limit if necessary, and return the pool for this thread to the specified group.
if (_instance != null)
_instance.Clear();
_instance.ChunkSizeLimiter();
pools.Push(_instance);
_instance = null;
private static void ResetPoolSlim()
// Reset, limit if necessary, the pool for this thread.
public static void DisposePools()
DisposePoolsDefault();
DisposePoolSlim();
private static void DisposePoolsDefault()
// Resets any static references to the pools used by threads for each group, allowing them to be garbage collected.
foreach (var pools in _pools.Values)
foreach (var instance in pools)
instance.Dispose();
pools.Clear();
_pools.Clear();
private static void DisposePoolSlim()
// Dispose the pool for this thread.
_instance.Dispose();
private List<T[]> _pool;
private int _chunkIndex = -1;
private int _poolIndex = -1;
private int _chunkSizeLimit;
private int _poolSizeIncrement;
private ThreadStaticPool(int chunkSizeLimit, int poolSizeIncrement)
_chunkSizeLimit = chunkSizeLimit;
_poolSizeIncrement = poolSizeIncrement;
_pool = new(chunkSizeLimit * 2);
AddChunkIfNeeded();
public T Allocate()
if (++_poolIndex >= _poolSizeIncrement)
_poolIndex = 0;
return _pool[_chunkIndex][_poolIndex];
private void AddChunkIfNeeded()
if (++_chunkIndex >= _pool.Count)
T[] pool = new T[_poolSizeIncrement];
for (int i = 0; i < _poolSizeIncrement; i++)
pool[i] = new T();
_pool.Add(pool);
public void Clear()
_chunkIndex = 0;
_poolIndex = -1;
private void ChunkSizeLimiter()
if (_pool.Count >= _chunkSizeLimit)
int newChunkSize = _chunkSizeLimit / 2;
_pool.RemoveRange(newChunkSize, _pool.Count - newChunkSize);
_pool.Capacity = _chunkSizeLimit * 2;
private void Dispose()
_pool = null;