using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class PhiNode : INode
private Operand _dest;
public Operand Dest
get => _dest;
set => _dest = AssignDest(value);
}
public int DestsCount => _dest != null ? 1 : 0;
private HashSet<BasicBlock> _blocks;
private class PhiSource
public BasicBlock Block { get; }
public Operand Operand { get; set; }
public PhiSource(BasicBlock block, Operand operand)
Block = block;
Operand = operand;
private List<PhiSource> _sources;
public int SourcesCount => _sources.Count;
public PhiNode(Operand dest)
_blocks = new HashSet<BasicBlock>();
_sources = new List<PhiSource>();
dest.AsgOp = this;
Dest = dest;
private Operand AssignDest(Operand dest)
if (dest != null && dest.Type == OperandType.LocalVariable)
return dest;
public void AddSource(BasicBlock block, Operand operand)
if (_blocks.Add(block))
if (operand.Type == OperandType.LocalVariable)
operand.UseOps.Add(this);
_sources.Add(new PhiSource(block, operand));
public Operand GetDest(int index)
if (index != 0)
throw new ArgumentOutOfRangeException(nameof(index));
return _dest;
public Operand GetSource(int index)
return _sources[index].Operand;
public BasicBlock GetBlock(int index)
return _sources[index].Block;
public void SetSource(int index, Operand source)
Operand oldSrc = _sources[index].Operand;
if (oldSrc != null && oldSrc.Type == OperandType.LocalVariable)
oldSrc.UseOps.Remove(this);
if (source.Type == OperandType.LocalVariable)
source.UseOps.Add(this);
_sources[index].Operand = source;