namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperGpr : ShaderIrNode
public const int ZRIndex = 0xff;
public bool IsConst => Index == ZRIndex;
public bool IsValidRegister => (uint)Index <= ZRIndex;
public int Index { get; set; }
public int HalfPart { get; set; }
public ShaderRegisterSize RegisterSize { get; private set; }
public ShaderIrOperGpr(int Index)
this.Index = Index;
RegisterSize = ShaderRegisterSize.Single;
}
public ShaderIrOperGpr(int Index, int HalfPart)
this.HalfPart = HalfPart;
RegisterSize = ShaderRegisterSize.Half;
public static ShaderIrOperGpr MakeTemporary(int Index = 0)
return new ShaderIrOperGpr(0x100 + Index);