using Ryujinx.Common.Memory;
using System;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres.Types
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
struct AddrInfo4
public byte Length;
public byte Family;
public short Port;
public Array4<byte> Address;
public AddrInfo4(IPAddress address, short port)
Length = 0;
Family = (byte)AddressFamily.InterNetwork;
Port = port;
Address = default;
Span<byte> outAddress = Address.ToSpan();
address.TryWriteBytes(outAddress, out _);
outAddress.Reverse();
}