using System;
using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public static class MarshalEx
public static double ReadDouble(IntPtr handle, int offset = 0)
return BitConverter.Int64BitsToDouble(Marshal.ReadInt64(handle, offset));
}
public static void WriteDouble(IntPtr handle, double value)
WriteDouble(handle, 0, value);
public static void WriteDouble(IntPtr handle, int offset, double value)
Marshal.WriteInt64(handle, offset, BitConverter.DoubleToInt64Bits(value));
public static float ReadFloat(IntPtr handle, int offset = 0)
return BitConverter.Int32BitsToSingle(Marshal.ReadInt32(handle, offset));
public static void WriteFloat(IntPtr handle, float value)
WriteFloat(handle, 0, value);
public static void WriteFloat(IntPtr handle, int offset, float value)
Marshal.WriteInt32(handle, offset, BitConverter.SingleToInt32Bits(value));