using Avalonia;
using Avalonia.OpenGL;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.GLX;
using SPB.Platform.WGL;
using SPB.Windowing;
using System;
namespace Ryujinx.Ava.Ui.Controls
{
public class OpenGLEmbeddedWindow : EmbeddedWindow
private readonly int _major;
private readonly int _minor;
private readonly GraphicsDebugLevel _graphicsDebugLevel;
private SwappableNativeWindowBase _window;
public OpenGLContextBase Context { get; set; }
public OpenGLEmbeddedWindow(int major, int minor, GraphicsDebugLevel graphicsDebugLevel)
_major = major;
_minor = minor;
_graphicsDebugLevel = graphicsDebugLevel;
}
protected override void OnWindowDestroying()
Context.Dispose();
base.OnWindowDestroying();
public override void OnWindowCreated()
base.OnWindowCreated();
if (OperatingSystem.IsWindows())
_window = new WGLWindow(new NativeHandle(WindowHandle));
else if (OperatingSystem.IsLinux())
_window = X11Window;
else
throw new PlatformNotSupportedException();
var flags = OpenGLContextFlags.Compat;
if (_graphicsDebugLevel != GraphicsDebugLevel.None)
flags |= OpenGLContextFlags.Debug;
Context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, _major, _minor, flags);
Context.Initialize(_window);
Context.MakeCurrent(_window);
var bindingsContext = new OpenToolkitBindingsContext(Context.GetProcAddress);
GL.LoadBindings(bindingsContext);
Context.MakeCurrent(null);
public void MakeCurrent()
Context?.MakeCurrent(_window);
public void MakeCurrent(NativeWindowBase window)
Context?.MakeCurrent(window);
public void SwapBuffers()
_window.SwapBuffers();