using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Ui.Common.Configuration;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.WGL;
using SPB.Windowing;
using System;
namespace Ryujinx.Ava.UI.Renderer
{
public class EmbeddedWindowOpenGL : EmbeddedWindow
private SwappableNativeWindowBase _window;
public OpenGLContextBase Context { get; set; }
public EmbeddedWindowOpenGL() { }
protected override void OnWindowDestroying()
Context.Dispose();
base.OnWindowDestroying();
}
public override void OnWindowCreated()
base.OnWindowCreated();
if (OperatingSystem.IsWindows())
_window = new WGLWindow(new NativeHandle(WindowHandle));
else if (OperatingSystem.IsLinux())
_window = X11Window;
else
throw new PlatformNotSupportedException();
var flags = OpenGLContextFlags.Compat;
if (ConfigurationState.Instance.Logger.GraphicsDebugLevel != GraphicsDebugLevel.None)
flags |= OpenGLContextFlags.Debug;
var graphicsMode = Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
Context = PlatformHelper.CreateOpenGLContext(graphicsMode, 3, 3, flags);
Context.Initialize(_window);
Context.MakeCurrent(_window);
GL.LoadBindings(new OpenTKBindingsContext(Context.GetProcAddress));
Context.MakeCurrent(null);
public void MakeCurrent()
Context?.MakeCurrent(_window);
public void MakeCurrent(NativeWindowBase window)
Context?.MakeCurrent(window);
public void SwapBuffers()
_window?.SwapBuffers();
public void InitializeBackgroundContext(IRenderer renderer)
(renderer as OpenGLRenderer)?.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(Context));
MakeCurrent();