using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Represents the input parameter for <see cref="Server.BehaviourContext"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BehaviourParameter
/// The current audio renderer revision in use.
public int UserRevision;
/// Reserved/padding.
private uint _padding;
/// The flags given controlling behaviour of the audio renderer
/// <remarks>See <see cref="Server.BehaviourContext.UpdateFlags(ulong)"/> and <see cref="Server.BehaviourContext.IsMemoryPoolForceMappingEnabled"/>.</remarks>
public ulong Flags;
/// Represents an error during <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
public struct ErrorInfo
/// The error code to report.
public ResultCode ErrorCode;
/// Extra information given with the <see cref="ResultCode"/>
/// <remarks>This is usually used to report a faulting cpu address when a <see cref="Server.MemoryPool.MemoryPoolState"/> mapping fail.</remarks>
public ulong ExtraErrorInfo;
}