using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
using CpuAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Parameter.Sink
{
/// <summary>
/// <see cref="SinkInParameter.SpecificData"/> for <see cref="SinkType.CircularBuffer"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CircularBufferParameter
/// The CPU address of the user circular buffer.
public CpuAddress BufferAddress;
/// The size of the user circular buffer.
public uint BufferSize;
/// The total count of channels to output to the circular buffer.
public uint InputCount;
/// The target sample count to output per update in the circular buffer.
public uint SampleCount;
/// Last read offset on the CPU side.
public uint LastReadOffset;
/// The target <see cref="SampleFormat"/>.
/// <remarks>Only <see cref="SampleFormat.PcmInt16"/> is supported.</remarks>
public SampleFormat SampleFormat;
/// Reserved/padding.
private unsafe fixed byte _reserved1[3];
/// The input channels index that will be used.
public Array6<byte> Input;
private ushort _reserved2;
}