using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
/// <summary>
/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 2.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)]
public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader
/// The magic of the performance header.
public uint Magic;
/// The total count of entries in this frame.
public int EntryCount;
/// The total count of detailed entries in this frame.
public int EntryDetailCount;
/// The offset of the next performance header.
public int NextOffset;
/// The total time taken by all the commands profiled.
public int TotalProcessingTime;
/// The count of voices that were dropped.
public uint VoiceDropCount;
/// The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
public ulong StartRenderingTicks;
/// The index of this performance frame.
public uint Index;
/// If set to true, the DSP is running behind.
[MarshalAs(UnmanagedType.I1)]
public bool IsDspRunningBehind;
public int GetEntryCount()
return EntryCount;
}
public int GetEntryCountOffset()
return 4;
public int GetEntryDetailCount()
return EntryDetailCount;
public void SetDspRunningBehind(bool isRunningBehind)
IsDspRunningBehind = isRunningBehind;
public void SetEntryCount(int entryCount)
EntryCount = entryCount;
public void SetEntryDetailCount(int entryDetailCount)
EntryDetailCount = entryDetailCount;
public void SetIndex(uint index)
Index = index;
public void SetMagic(uint magic)
Magic = magic;
public void SetNextOffset(int nextOffset)
NextOffset = nextOffset;
public void SetStartRenderingTicks(ulong startTicks)
StartRenderingTicks = startTicks;
public void SetTotalProcessingTime(int totalProcessingTime)
TotalProcessingTime = totalProcessingTime;
public void SetVoiceDropCount(uint voiceCount)
VoiceDropCount = voiceCount;