using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Sink;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using Ryujinx.Audio.Renderer.Server.Upsampler;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Sink
{
/// <summary>
/// Server information for a device sink.
/// </summary>
public class DeviceSink : BaseSink
/// The downmix coefficients.
public float[] DownMixCoefficients;
/// The device parameters.
public DeviceParameter Parameter;
/// The upsampler instance used by this sink.
/// <remarks>Null if no upsampling is needed.</remarks>
public UpsamplerState UpsamplerState;
/// Create a new <see cref="DeviceSink"/>.
public DeviceSink()
DownMixCoefficients = new float[4];
}
public override void CleanUp()
UpsamplerState?.Release();
UpsamplerState = null;
base.CleanUp();
public override SinkType TargetSinkType => SinkType.Device;
public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
Debug.Assert(IsTypeValid(ref parameter));
ref DeviceParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, DeviceParameter>(parameter.SpecificData)[0];
if (parameter.IsUsed != IsUsed)
UpdateStandardParameter(ref parameter);
Parameter = inputDeviceParameter;
else
Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled;
inputDeviceParameter.DownMixParameter.ToSpan().CopyTo(Parameter.DownMixParameter.ToSpan());
Parameter.DownMixParameter.ToSpan().CopyTo(DownMixCoefficients.AsSpan());
errorInfo = new BehaviourParameter.ErrorInfo();
outStatus = new SinkOutStatus();