using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Dsp;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Backends.CompatLayer
{
class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase
private HardwareDeviceSessionOutputBase _realSession;
private SampleFormat _userSampleFormat;
private uint _userChannelCount;
public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, SampleFormat userSampleFormat, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount)
_realSession = realSession;
_userSampleFormat = userSampleFormat;
_userChannelCount = userChannelCount;
}
public override void Dispose()
_realSession.Dispose();
public override ulong GetPlayedSampleCount()
return _realSession.GetPlayedSampleCount();
public override float GetVolume()
return _realSession.GetVolume();
public override void PrepareToClose()
_realSession.PrepareToClose();
public override void QueueBuffer(AudioBuffer buffer)
SampleFormat realSampleFormat = _realSession.RequestedSampleFormat;
if (_userSampleFormat != realSampleFormat)
if (_userSampleFormat != SampleFormat.PcmInt16)
throw new NotImplementedException("Converting formats other than PCM16 is not supported.");
int userSampleCount = buffer.Data.Length / BackendHelper.GetSampleSize(_userSampleFormat);
ReadOnlySpan<short> samples = MemoryMarshal.Cast<byte, short>(buffer.Data);
byte[] convertedSamples = new byte[BackendHelper.GetSampleSize(realSampleFormat) * userSampleCount];
switch (realSampleFormat)
case SampleFormat.PcmInt8:
PcmHelper.Convert(MemoryMarshal.Cast<byte, sbyte>(convertedSamples), samples);
break;
case SampleFormat.PcmInt32:
PcmHelper.Convert(MemoryMarshal.Cast<byte, int>(convertedSamples), samples);
case SampleFormat.PcmFloat:
PcmHelper.ConvertSampleToPcmFloat(MemoryMarshal.Cast<byte, float>(convertedSamples), samples);
default:
throw new NotImplementedException($"Sample format conversion from {_userSampleFormat} to {realSampleFormat} not implemented.");
buffer.Data = convertedSamples;
_realSession.QueueBuffer(buffer);
public override bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
if (samples == null)
return false;
if (_userChannelCount != _realSession.RequestedChannelCount)
throw new NotImplementedException("Downmixing formats other than PCM16 is not supported.");
ReadOnlySpan<short> samplesPCM16 = MemoryMarshal.Cast<byte, short>(samples);
if (_userChannelCount == 6)
samplesPCM16 = Downmixing.DownMixSurroundToStereo(samplesPCM16);
if (_realSession.RequestedChannelCount == 1)
samplesPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16);
else if (_userChannelCount == 2 && _realSession.RequestedChannelCount == 1)
else
throw new NotImplementedException($"Downmixing from {_userChannelCount} to {_realSession.RequestedChannelCount} not implemented.");
samples = MemoryMarshal.Cast<short, byte>(samplesPCM16).ToArray();
AudioBuffer fakeBuffer = new AudioBuffer
BufferTag = buffer.BufferTag,
DataPointer = buffer.DataPointer,
DataSize = (ulong)samples.Length
};
bool result = _realSession.RegisterBuffer(fakeBuffer, samples);
if (result)
buffer.Data = fakeBuffer.Data;
buffer.DataSize = fakeBuffer.DataSize;
return result;
public override void SetVolume(float volume)
_realSession.SetVolume(volume);
public override void Start()
_realSession.Start();
public override void Stop()
_realSession.Stop();
public override void UnregisterBuffer(AudioBuffer buffer)
_realSession.UnregisterBuffer(buffer);
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
return _realSession.WasBufferFullyConsumed(buffer);