using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal
{
public struct GalImage
public int Width;
public int Height;
// FIXME: separate layer and depth
public int Depth;
public int LayerCount;
public int TileWidth;
public int GobBlockHeight;
public int GobBlockDepth;
public int Pitch;
public int MaxMipmapLevel;
public GalImageFormat Format;
public GalMemoryLayout Layout;
public GalTextureSource XSource;
public GalTextureSource YSource;
public GalTextureSource ZSource;
public GalTextureSource WSource;
public GalTextureTarget TextureTarget;
public GalImage(
int Width,
int Height,
int Depth,
int LayerCount,
int TileWidth,
int GobBlockHeight,
int GobBlockDepth,
GalMemoryLayout Layout,
GalImageFormat Format,
GalTextureTarget TextureTarget,
int MaxMipmapLevel = 1,
GalTextureSource XSource = GalTextureSource.Red,
GalTextureSource YSource = GalTextureSource.Green,
GalTextureSource ZSource = GalTextureSource.Blue,
GalTextureSource WSource = GalTextureSource.Alpha)
this.Width = Width;
this.Height = Height;
this.LayerCount = LayerCount;
this.Depth = Depth;
this.TileWidth = TileWidth;
this.GobBlockHeight = GobBlockHeight;
this.GobBlockDepth = GobBlockDepth;
this.Layout = Layout;
this.Format = Format;
this.MaxMipmapLevel = MaxMipmapLevel;
this.XSource = XSource;
this.YSource = YSource;
this.ZSource = ZSource;
this.WSource = WSource;
this.TextureTarget = TextureTarget;
Pitch = ImageUtils.GetPitch(Format, Width);
}
public bool SizeMatches(GalImage Image, bool IgnoreLayer = false)
if (ImageUtils.GetBytesPerPixel(Format) !=
ImageUtils.GetBytesPerPixel(Image.Format))
return false;
if (ImageUtils.GetAlignedWidth(this) !=
ImageUtils.GetAlignedWidth(Image))
bool Result = Height == Image.Height && Depth == Image.Depth;
if (!IgnoreLayer)
Result = Result && LayerCount == Image.LayerCount;
return Result;