namespace Ryujinx.Graphics.Gal
{
public interface IGalTexture
void LockCache();
void UnlockCache();
void Create(long Key, int Size, GalImage Image);
void Create(long Key, byte[] Data, GalImage Image);
bool TryGetImage(long Key, out GalImage Image);
void Bind(long Key, int Index, GalImage Image);
void SetSampler(GalImage Image, GalTextureSampler Sampler);
}