using ChocolArm64.Memory;
using Ryujinx.Common;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
namespace Ryujinx.Graphics.Texture
{
static class TextureHelper
public static ISwizzle GetSwizzle(GalImage Image)
int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
int BlockHeight = ImageUtils.GetBlockHeight (Image.Format);
int BlockDepth = ImageUtils.GetBlockDepth (Image.Format);
int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
int Width = BitUtils.DivRoundUp(Image.Width, BlockWidth);
int Height = BitUtils.DivRoundUp(Image.Height, BlockHeight);
int Depth = BitUtils.DivRoundUp(Image.Depth, BlockDepth);
if (Image.Layout == GalMemoryLayout.BlockLinear)
int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
Width = (Width + AlignMask) & ~AlignMask;
return new BlockLinearSwizzle(
Width,
Height,
Depth,
Image.GobBlockHeight,
Image.GobBlockDepth,
BytesPerPixel);
}
else
return new LinearSwizzle(Image.Pitch, BytesPerPixel, Width, Height);
public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
IMemory Memory,
long Position)
if (Memory is NvGpuVmm Vmm)
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
return ((MemoryManager)Memory, Position);