using System;
namespace Ryujinx.Audio
{
public interface IAalOutput : IDisposable
bool SupportsChannelCount(int channels);
private int SelectHardwareChannelCount(int targetChannelCount)
if (SupportsChannelCount(targetChannelCount))
return targetChannelCount;
}
switch (targetChannelCount)
case 6:
return SelectHardwareChannelCount(2);
case 2:
return SelectHardwareChannelCount(1);
case 1:
throw new ArgumentException("No valid channel configuration found!");
default:
throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}");
int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)
return OpenHardwareTrack(sampleRate, SelectHardwareChannelCount(channels), channels, callback);
int OpenHardwareTrack(int sampleRate, int hardwareChannels, int virtualChannels, ReleaseCallback callback);
void CloseTrack(int trackId);
bool ContainsBuffer(int trackId, long bufferTag);
long[] GetReleasedBuffers(int trackId, int maxCount);
void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct;
void Start(int trackId);
void Stop(int trackId);
uint GetBufferCount(int trackId);
ulong GetPlayedSampleCount(int trackId);
bool FlushBuffers(int trackId);
float GetVolume(int trackId);
void SetVolume(int trackId, float volume);
PlaybackState GetState(int trackId);