using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Color buffer blending parameters.
/// </summary>
struct BlendState
public Boolean32 SeparateAlpha;
public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
public BlendFactor ColorDstFactor;
public BlendOp AlphaOp;
public BlendFactor AlphaSrcFactor;
public BlendFactor AlphaDstFactor;
public uint Padding;
}