namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Split GPU virtual address.
/// </summary>
struct GpuVa
public uint High;
public uint Low;
/// Packs the split address into a 64-bits address value.
/// <returns>The 64-bits address value</returns>
public ulong Pack()
return Low | ((ulong)High << 32);
}