using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeBarrier : OpCode
public BarrierMode Mode { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBarrier(emitter, address, opCode);
public OpCodeBarrier(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Mode = (BarrierMode)((opCode >> 32) & 0x9b);
}