using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeBranch : OpCode
public Condition Condition { get; }
public int Offset { get; }
public bool PushTarget { get; protected set; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranch(emitter, address, opCode);
public OpCodeBranch(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Condition = (Condition)(opCode & 0x1f);
Offset = ((int)(opCode >> 20) << 8) >> 8;
PushTarget = false;
}
public ulong GetAbsoluteAddress()
return (ulong)((long)Address + (long)Offset + 8);