using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeDArithImm : OpCodeFArith, IOpCodeImmF
public float Immediate { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeDArithImm(emitter, address, opCode);
public OpCodeDArithImm(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Immediate = DecoderHelper.DecodeD20Immediate(opCode);
}