using System;
using System.IO;
using static Ryujinx.HLE.FileSystem.VirtualFileSystem;
namespace Ryujinx.HLE.FileSystem.Content
{
internal static class LocationHelper
public static string GetRealPath(VirtualFileSystem fileSystem, string switchContentPath)
string basePath = fileSystem.GetBasePath();
switch (switchContentPath)
case ContentPath.SystemContent:
return Path.Combine(basePath, SystemNandPath, "Contents");
case ContentPath.UserContent:
return Path.Combine(basePath, UserNandPath, "Contents");
case ContentPath.SdCardContent:
return Path.Combine(fileSystem.GetSdCardPath(), "Nintendo", "Contents");
case ContentPath.System:
return Path.Combine(basePath, SystemNandPath);
case ContentPath.User:
return Path.Combine(basePath, UserNandPath);
default:
throw new NotSupportedException($"Content Path `{switchContentPath}` is not supported.");
}
public static string GetContentPath(ContentStorageId contentStorageId)
switch (contentStorageId)
case ContentStorageId.NandSystem:
return ContentPath.SystemContent;
case ContentStorageId.NandUser:
return ContentPath.UserContent;
case ContentStorageId.SdCard:
return ContentPath.SdCardContent;
throw new NotSupportedException($"Content Storage `{contentStorageId}` is not supported.");
public static string GetContentRoot(StorageId storageId)
switch (storageId)
case StorageId.NandSystem:
case StorageId.NandUser:
case StorageId.SdCard:
throw new NotSupportedException($"Storage Id `{storageId}` is not supported.");
public static StorageId GetStorageId(string contentPathString)
string cleanedPath = contentPathString.Split(':')[0];
switch (cleanedPath)
return StorageId.NandSystem;
return StorageId.NandUser;
return StorageId.SdCard;
case ContentPath.Host:
return StorageId.Host;
case ContentPath.GamecardApp:
case ContentPath.GamecardContents:
case ContentPath.GamecardUpdate:
return StorageId.GameCard;
return StorageId.None;