using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeHfmaImm2x10 : OpCodeHfma, IOpCodeHfma, IOpCodeImm
public int Immediate { get; }
public bool NegateB => false;
public bool NegateC { get; }
public bool Saturate { get; }
public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP16;
public FPHalfSwizzle SwizzleC { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaImm2x10(emitter, address, opCode);
public OpCodeHfmaImm2x10(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Immediate = DecoderHelper.Decode2xF10Immediate(opCode);
NegateC = opCode.Extract(51);
Saturate = opCode.Extract(52);
SwizzleC = (FPHalfSwizzle)opCode.Extract(53, 2);
}