using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeHfmaImm32 : OpCodeHfma, IOpCodeHfma, IOpCodeImm
public int Immediate { get; }
public bool NegateB => false;
public bool NegateC { get; }
public bool Saturate => false;
public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP16;
public FPHalfSwizzle SwizzleC => FPHalfSwizzle.FP16;
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaImm32(emitter, address, opCode);
public OpCodeHfmaImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Immediate = opCode.Extract(20, 32);
NegateC = opCode.Extract(52);
Rc = Rd;
}