using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeLop : OpCodeAlu, IOpCodeLop
public bool InvertA { get; protected set; }
public bool InvertB { get; protected set; }
public LogicalOperation LogicalOp { get; }
public Register Predicate48 { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLop(emitter, address, opCode);
public OpCodeLop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
InvertA = opCode.Extract(39);
InvertB = opCode.Extract(40);
LogicalOp = (LogicalOperation)opCode.Extract(41, 2);
Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
}