using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeMemoryBarrier : OpCode
public BarrierLevel Level { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeMemoryBarrier(emitter, address, opCode);
public OpCodeMemoryBarrier(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Level = (BarrierLevel)opCode.Extract(8, 2);
}