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ryujinx-final/Ryujinx.HLE/HOS/Services/Account/Acc/AccountService/IManagerForApplication.cs

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namespace Ryujinx.HLE.HOS.Services.Account.Acc.AccountService
{
class IManagerForApplication : IpcService
{
private ManagerServer _managerServer;
public IManagerForApplication(UserId userId)
{
_managerServer = new ManagerServer(userId);
}
[CommandCmif(0)]
// CheckAvailability()
public ResultCode CheckAvailability(ServiceCtx context)
{
return _managerServer.CheckAvailability(context);
}
[CommandCmif(1)]
// GetAccountId() -> nn::account::NetworkServiceAccountId
public ResultCode GetAccountId(ServiceCtx context)
{
return _managerServer.GetAccountId(context);
}
[CommandCmif(2)]
// EnsureIdTokenCacheAsync() -> object<nn::account::detail::IAsyncContext>
public ResultCode EnsureIdTokenCacheAsync(ServiceCtx context)
{
ResultCode resultCode = _managerServer.EnsureIdTokenCacheAsync(context, out IAsyncContext asyncContext);
if (resultCode == ResultCode.Success)
{
MakeObject(context, asyncContext);
}
return resultCode;
}
[CommandCmif(3)]
// LoadIdTokenCache() -> (u32 id_token_cache_size, buffer<bytes, 6>)
public ResultCode LoadIdTokenCache(ServiceCtx context)
{
return _managerServer.LoadIdTokenCache(context);
}
[CommandCmif(130)]
// GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, nn::account::nas::NasUserBaseForApplication, buffer<bytes, 6>)
public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
{
return _managerServer.GetNintendoAccountUserResourceCacheForApplication(context);
}
[CommandCmif(160)] // 5.0.0+
// StoreOpenContext()
public ResultCode StoreOpenContext(ServiceCtx context)
{
return _managerServer.StoreOpenContext(context);
}
[CommandCmif(170)] // 6.0.0+
// LoadNetworkServiceLicenseKindAsync() -> object<nn::account::detail::IAsyncNetworkServiceLicenseKindContext>
public ResultCode LoadNetworkServiceLicenseKindAsync(ServiceCtx context)
{
ResultCode resultCode = _managerServer.LoadNetworkServiceLicenseKindAsync(context, out IAsyncNetworkServiceLicenseKindContext asyncContext);
if (resultCode == ResultCode.Success)
{
MakeObject(context, asyncContext);
}
return resultCode;
}
}
}