using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrMetaTex : ShaderIrMeta
public int Elem { get; private set; }
public GalTextureTarget TextureTarget { get; private set; }
public ShaderIrNode[] Coordinates { get; private set; }
public TextureInstructionSuffix TextureInstructionSuffix { get; private set; }
public ShaderIrOperGpr LevelOfDetail;
public ShaderIrOperGpr Offset;
public ShaderIrOperGpr DepthCompare;
public int Component; // for TLD4(S)
public ShaderIrMetaTex(int Elem, GalTextureTarget TextureTarget, TextureInstructionSuffix TextureInstructionSuffix, params ShaderIrNode[] Coordinates)
this.Elem = Elem;
this.TextureTarget = TextureTarget;
this.TextureInstructionSuffix = TextureInstructionSuffix;
this.Coordinates = Coordinates;
}