using Ryujinx.Graphics.Shader.Translation;
using System;
using System.IO;
namespace Ryujinx.ShaderTools
{
class Program
static void Main(string[] args)
if (args.Length == 1 || args.Length == 2)
TranslationFlags flags = TranslationFlags.DebugMode;
if (args.Length == 2 && args[0] == "--compute")
flags |= TranslationFlags.Compute;
}
byte[] data = File.ReadAllBytes(args[args.Length - 1]);
TranslationConfig translationConfig = new TranslationConfig(0x10000, 0, flags);
string code = Translator.Translate(data, translationConfig).Code;
Console.WriteLine(code);
else
Console.WriteLine("Usage: Ryujinx.ShaderTools [--compute] shader.bin");