using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Synchronization;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Host1x
{
public class Host1xClass : IDeviceState
private readonly SynchronizationManager _syncMgr;
private readonly DeviceState<Host1xClassRegisters> _state;
public Host1xClass(SynchronizationManager syncMgr)
_syncMgr = syncMgr;
_state = new DeviceState<Host1xClassRegisters>(new Dictionary<string, RwCallback>
{ nameof(Host1xClassRegisters.WaitSyncpt32), new RwCallback(WaitSyncpt32, null) },
});
}
public int Read(int offset) => _state.Read(offset);
public void Write(int offset, int data) => _state.Write(offset, data);
private void WaitSyncpt32(int data)
uint syncpointId = (uint)(data & 0xFF);
uint threshold = _state.State.LoadSyncptPayload32;
_syncMgr.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);