namespace Ryujinx.Graphics.Shader
{
public enum InputTopology : byte
Points,
Lines,
LinesAdjacency,
Triangles,
TrianglesAdjacency
}
static class InputTopologyExtensions
public static string ToGlslString(this InputTopology topology)
switch (topology)
case InputTopology.Points: return "points";
case InputTopology.Lines: return "lines";
case InputTopology.LinesAdjacency: return "lines_adjacency";
case InputTopology.Triangles: return "triangles";
case InputTopology.TrianglesAdjacency: return "triangles_adjacency";
return "points";