using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using Ryujinx.HLE.HOS;
using System.IO;
namespace Ryujinx.HLE.FileSystem
{
static class SaveHelper
public static IFileSystem OpenSystemSaveData(ServiceCtx context, ulong saveId)
SaveInfo saveInfo = new SaveInfo(0, (long)saveId, SaveDataType.SystemSaveData, SaveSpaceId.NandSystem);
string savePath = context.Device.FileSystem.GetSavePath(context, saveInfo, false);
if (File.Exists(savePath))
string tempDirectoryPath = $"{savePath}_temp";
Directory.CreateDirectory(tempDirectoryPath);
IFileSystem outputFolder = new LocalFileSystem(tempDirectoryPath);
using (LocalStorage systemSaveData = new LocalStorage(savePath, FileAccess.Read, FileMode.Open))
IFileSystem saveFs = new LibHac.FsSystem.Save.SaveDataFileSystem(context.Device.System.KeySet, systemSaveData, IntegrityCheckLevel.None, false);
saveFs.CopyDirectory(outputFolder, "/", "/");
}
File.Delete(savePath);
Directory.Move(tempDirectoryPath, savePath);
else
if (!Directory.Exists(savePath))
Directory.CreateDirectory(savePath);
return new LocalFileSystem(savePath);