using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// A structure with custom dictionary words for the software keyboard.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 2)]
struct SoftwareKeyboardDictSet
/// A 0x1000-byte aligned buffer position.
public ulong BufferPosition;
/// A 0x1000-byte aligned buffer size.
public uint BufferSize;
/// Array of word entries in the buffer.
public Array24<ulong> Entries;
/// Number of used entries in the Entries field.
public ushort TotalEntries;
public ushort Padding1;
}