0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.HLE/HOS/Kernel/Threading/KPriorityQueue.cs

195 lines
5.7 KiB
C#
Raw Normal View History

using System.Collections.Generic;
using System.Numerics;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
class KPriorityQueue
{
private LinkedList<KThread>[][] _scheduledThreadsPerPrioPerCore;
private LinkedList<KThread>[][] _suggestedThreadsPerPrioPerCore;
private long[] _scheduledPrioritiesPerCore;
private long[] _suggestedPrioritiesPerCore;
public KPriorityQueue()
{
_suggestedThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
_scheduledThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
for (int prio = 0; prio < KScheduler.PrioritiesCount; prio++)
{
_suggestedThreadsPerPrioPerCore[prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
_scheduledThreadsPerPrioPerCore[prio] = new LinkedList<KThread>[KScheduler.CpuCoresCount];
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
_suggestedThreadsPerPrioPerCore[prio][core] = new LinkedList<KThread>();
_scheduledThreadsPerPrioPerCore[prio][core] = new LinkedList<KThread>();
}
}
_scheduledPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
_suggestedPrioritiesPerCore = new long[KScheduler.CpuCoresCount];
}
public IEnumerable<KThread> SuggestedThreads(int core)
{
return Iterate(_suggestedThreadsPerPrioPerCore, _suggestedPrioritiesPerCore, core);
}
public IEnumerable<KThread> ScheduledThreads(int core)
{
return Iterate(_scheduledThreadsPerPrioPerCore, _scheduledPrioritiesPerCore, core);
}
private IEnumerable<KThread> Iterate(LinkedList<KThread>[][] listPerPrioPerCore, long[] prios, int core)
{
long prioMask = prios[core];
int prio = BitOperations.TrailingZeroCount(prioMask);
prioMask &= ~(1L << prio);
while (prio < KScheduler.PrioritiesCount)
{
LinkedList<KThread> list = listPerPrioPerCore[prio][core];
LinkedListNode<KThread> node = list.First;
while (node != null)
{
yield return node.Value;
node = node.Next;
}
prio = BitOperations.TrailingZeroCount(prioMask);
prioMask &= ~(1L << prio);
}
}
public void TransferToCore(int prio, int dstCore, KThread thread)
{
int srcCore = thread.ActiveCore;
if (srcCore == dstCore)
{
return;
}
thread.ActiveCore = dstCore;
if (srcCore >= 0)
{
Unschedule(prio, srcCore, thread);
}
if (dstCore >= 0)
{
Unsuggest(prio, dstCore, thread);
Schedule(prio, dstCore, thread);
}
if (srcCore >= 0)
{
Suggest(prio, srcCore, thread);
}
}
public void Suggest(int prio, int core, KThread thread)
{
if (prio >= KScheduler.PrioritiesCount)
{
return;
}
thread.SiblingsPerCore[core] = SuggestedQueue(prio, core).AddFirst(thread);
_suggestedPrioritiesPerCore[core] |= 1L << prio;
}
public void Unsuggest(int prio, int core, KThread thread)
{
if (prio >= KScheduler.PrioritiesCount)
{
return;
}
LinkedList<KThread> queue = SuggestedQueue(prio, core);
queue.Remove(thread.SiblingsPerCore[core]);
if (queue.First == null)
{
_suggestedPrioritiesPerCore[core] &= ~(1L << prio);
}
}
public void Schedule(int prio, int core, KThread thread)
{
if (prio >= KScheduler.PrioritiesCount)
{
return;
}
thread.SiblingsPerCore[core] = ScheduledQueue(prio, core).AddLast(thread);
_scheduledPrioritiesPerCore[core] |= 1L << prio;
}
public void SchedulePrepend(int prio, int core, KThread thread)
{
if (prio >= KScheduler.PrioritiesCount)
{
return;
}
thread.SiblingsPerCore[core] = ScheduledQueue(prio, core).AddFirst(thread);
_scheduledPrioritiesPerCore[core] |= 1L << prio;
}
public KThread Reschedule(int prio, int core, KThread thread)
{
if (prio >= KScheduler.PrioritiesCount)
{
return null;
}
LinkedList<KThread> queue = ScheduledQueue(prio, core);
queue.Remove(thread.SiblingsPerCore[core]);
thread.SiblingsPerCore[core] = queue.AddLast(thread);
return queue.First.Value;
}
public void Unschedule(int prio, int core, KThread thread)
{
if (prio >= KScheduler.PrioritiesCount)
{
return;
}
LinkedList<KThread> queue = ScheduledQueue(prio, core);
queue.Remove(thread.SiblingsPerCore[core]);
if (queue.First == null)
{
_scheduledPrioritiesPerCore[core] &= ~(1L << prio);
}
}
private LinkedList<KThread> SuggestedQueue(int prio, int core)
{
return _suggestedThreadsPerPrioPerCore[prio][core];
}
private LinkedList<KThread> ScheduledQueue(int prio, int core)
{
return _scheduledThreadsPerPrioPerCore[prio][core];
}
}
}