2020-07-19 18:11:58 +00:00
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using ARMeilleure.Decoders;
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Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.Translation;
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using System;
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using System.Diagnostics;
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2020-06-16 18:28:02 +00:00
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using System.Reflection;
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Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
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using static ARMeilleure.Instructions.InstEmitHelper;
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using static ARMeilleure.Instructions.InstEmitSimdHelper;
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Reduce JIT GC allocations (#2515)
* Turn `MemoryOperand` into a struct
* Remove `IntrinsicOperation`
* Remove `PhiNode`
* Remove `Node`
* Turn `Operand` into a struct
* Turn `Operation` into a struct
* Clean up pool management methods
* Add `Arena` allocator
* Move `OperationHelper` to `Operation.Factory`
* Move `OperandHelper` to `Operand.Factory`
* Optimize `Operation` a bit
* Fix `Arena` initialization
* Rename `NativeList<T>` to `ArenaList<T>`
* Reduce `Operand` size from 88 to 56 bytes
* Reduce `Operation` size from 56 to 40 bytes
* Add optimistic interning of Register & Constant operands
* Optimize `RegisterUsage` pass a bit
* Optimize `RemoveUnusedNodes` pass a bit
Iterating in reverse-order allows killing dependency chains in a single
pass.
* Fix PPTC symbols
* Optimize `BasicBlock` a bit
Reduce allocations from `_successor` & `DominanceFrontiers`
* Fix `Operation` resize
* Make `Arena` expandable
Change the arena allocator to be expandable by allocating in pages, with
some of them being pooled. Currently 32 pages are pooled. An LRU removal
mechanism should probably be added to it.
Apparently MHR can allocate bitmaps large enough to exceed the 16MB
limit for the type.
* Move `Arena` & `ArenaList` to `Common`
* Remove `ThreadStaticPool` & co
* Add `PhiOperation`
* Reduce `Operand` size from 56 from 48 bytes
* Add linear-probing to `Operand` intern table
* Optimize `HybridAllocator` a bit
* Add `Allocators` class
* Tune `ArenaAllocator` sizes
* Add page removal mechanism to `ArenaAllocator`
Remove pages which have not been used for more than 5s after each reset.
I am on fence if this would be better using a Gen2 callback object like
the one in System.Buffers.ArrayPool<T>, to trim the pool. Because right
now if a large translation happens, the pages will be freed only after a
reset. This reset may not happen for a while because no new translation
is hit, but the arena base sizes are rather small.
* Fix `OOM` when allocating larger than page size in `ArenaAllocator`
Tweak resizing mechanism for Operand.Uses and Assignemnts.
* Optimize `Optimizer` a bit
* Optimize `Operand.Add<T>/Remove<T>` a bit
* Clean up `PreAllocator`
* Fix phi insertion order
Reduce codegen diffs.
* Fix code alignment
* Use new heuristics for degree of parallelism
* Suppress warnings
* Address gdkchan's feedback
Renamed `GetValue()` to `GetValueUnsafe()` to make it more clear that
`Operand.Value` should usually not be modified directly.
* Add fast path to `ArenaAllocator`
* Assembly for `ArenaAllocator.Allocate(ulong)`:
.L0:
mov rax, [rcx+0x18]
lea r8, [rax+rdx]
cmp r8, [rcx+0x10]
ja short .L2
.L1:
mov rdx, [rcx+8]
add rax, [rdx+8]
mov [rcx+0x18], r8
ret
.L2:
jmp ArenaAllocator.AllocateSlow(UInt64)
A few variable/field had to be changed to ulong so that RyuJIT avoids
emitting zero-extends.
* Implement a new heuristic to free pooled pages.
If an arena is used often, it is more likely that its pages will be
needed, so the pages are kept for longer (e.g: during PPTC rebuild or
burst sof compilations). If is not used often, then it is more likely
that its pages will not be needed (e.g: after PPTC rebuild or bursts
of compilations).
* Address riperiperi's feedback
* Use `EqualityComparer<T>` in `IntrusiveList<T>`
Avoids a potential GC hole in `Equals(T, T)`.
2021-08-17 18:08:34 +00:00
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using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
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namespace ARMeilleure.Instructions
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{
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using Func1I = Func<Operand, Operand>;
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using Func2I = Func<Operand, Operand, Operand>;
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using Func3I = Func<Operand, Operand, Operand, Operand>;
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static class InstEmitSimdHelper32
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{
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public static (int, int) GetQuadwordAndSubindex(int index, RegisterSize size)
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{
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switch (size)
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{
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case RegisterSize.Simd128:
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return (index >> 1, 0);
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case RegisterSize.Simd64:
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case RegisterSize.Int64:
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return (index >> 1, index & 1);
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case RegisterSize.Int32:
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return (index >> 2, index & 3);
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}
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throw new ArgumentException("Unrecognized Vector Register Size.");
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}
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public static Operand ExtractScalar(ArmEmitterContext context, OperandType type, int reg)
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{
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Debug.Assert(type != OperandType.V128);
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if (type == OperandType.FP64 || type == OperandType.I64)
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{
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// From dreg.
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return context.VectorExtract(type, GetVecA32(reg >> 1), reg & 1);
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2020-06-16 18:28:02 +00:00
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}
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Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
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else
|
|
|
|
{
|
|
|
|
// From sreg.
|
|
|
|
return context.VectorExtract(type, GetVecA32(reg >> 2), reg & 3);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void InsertScalar(ArmEmitterContext context, int reg, Operand value)
|
|
|
|
{
|
|
|
|
Debug.Assert(value.Type != OperandType.V128);
|
|
|
|
|
|
|
|
Operand vec, insert;
|
|
|
|
if (value.Type == OperandType.FP64 || value.Type == OperandType.I64)
|
|
|
|
{
|
|
|
|
// From dreg.
|
|
|
|
vec = GetVecA32(reg >> 1);
|
|
|
|
insert = context.VectorInsert(vec, value, reg & 1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// From sreg.
|
|
|
|
vec = GetVecA32(reg >> 2);
|
|
|
|
insert = context.VectorInsert(vec, value, reg & 3);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(vec, insert);
|
|
|
|
}
|
|
|
|
|
2022-10-19 00:36:04 +00:00
|
|
|
public static Operand ExtractScalar16(ArmEmitterContext context, int reg, bool top)
|
|
|
|
{
|
|
|
|
return context.VectorExtract16(GetVecA32(reg >> 2), ((reg & 3) << 1) | (top ? 1 : 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void InsertScalar16(ArmEmitterContext context, int reg, bool top, Operand value)
|
|
|
|
{
|
|
|
|
Debug.Assert(value.Type == OperandType.FP32 || value.Type == OperandType.I32);
|
|
|
|
|
|
|
|
Operand vec, insert;
|
|
|
|
vec = GetVecA32(reg >> 2);
|
|
|
|
insert = context.VectorInsert16(vec, value, ((reg & 3) << 1) | (top ? 1 : 0));
|
|
|
|
|
|
|
|
context.Copy(vec, insert);
|
|
|
|
}
|
|
|
|
|
2020-03-11 00:49:27 +00:00
|
|
|
public static Operand ExtractElement(ArmEmitterContext context, int reg, int size, bool signed)
|
|
|
|
{
|
|
|
|
return EmitVectorExtract32(context, reg >> (4 - size), reg & ((16 >> size) - 1), size, signed);
|
|
|
|
}
|
|
|
|
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
public static void EmitVectorImmUnaryOp32(ArmEmitterContext context, Func1I emit)
|
|
|
|
{
|
|
|
|
IOpCode32SimdImm op = (IOpCode32SimdImm)context.CurrOp;
|
|
|
|
|
|
|
|
Operand imm = Const(op.Immediate);
|
|
|
|
|
|
|
|
int elems = op.Elems;
|
|
|
|
(int index, int subIndex) = GetQuadwordAndSubindex(op.Vd, op.RegisterSize);
|
|
|
|
|
|
|
|
Operand vec = GetVecA32(index);
|
|
|
|
Operand res = vec;
|
|
|
|
|
|
|
|
for (int item = 0; item < elems; item++)
|
|
|
|
{
|
|
|
|
res = EmitVectorInsert(context, res, emit(imm), item + subIndex * elems, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(vec, res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitScalarUnaryOpF32(ArmEmitterContext context, Func1I emit)
|
|
|
|
{
|
|
|
|
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
|
|
|
|
|
|
|
|
OperandType type = (op.Size & 1) != 0 ? OperandType.FP64 : OperandType.FP32;
|
|
|
|
|
|
|
|
Operand m = ExtractScalar(context, type, op.Vm);
|
|
|
|
|
|
|
|
InsertScalar(context, op.Vd, emit(m));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitScalarBinaryOpF32(ArmEmitterContext context, Func2I emit)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
|
|
|
|
|
|
|
|
OperandType type = (op.Size & 1) != 0 ? OperandType.FP64 : OperandType.FP32;
|
|
|
|
|
|
|
|
Operand n = ExtractScalar(context, type, op.Vn);
|
|
|
|
Operand m = ExtractScalar(context, type, op.Vm);
|
|
|
|
|
|
|
|
InsertScalar(context, op.Vd, emit(n, m));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitScalarBinaryOpI32(ArmEmitterContext context, Func2I emit)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
|
|
|
|
|
|
|
|
OperandType type = (op.Size & 1) != 0 ? OperandType.I64 : OperandType.I32;
|
|
|
|
|
|
|
|
if (op.Size < 2)
|
|
|
|
{
|
|
|
|
throw new NotSupportedException("Cannot perform a scalar SIMD operation on integers smaller than 32 bits.");
|
|
|
|
}
|
|
|
|
|
|
|
|
Operand n = ExtractScalar(context, type, op.Vn);
|
|
|
|
Operand m = ExtractScalar(context, type, op.Vm);
|
|
|
|
|
|
|
|
InsertScalar(context, op.Vd, emit(n, m));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitScalarTernaryOpF32(ArmEmitterContext context, Func3I emit)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
|
|
|
|
|
|
|
|
OperandType type = (op.Size & 1) != 0 ? OperandType.FP64 : OperandType.FP32;
|
|
|
|
|
|
|
|
Operand a = ExtractScalar(context, type, op.Vd);
|
|
|
|
Operand n = ExtractScalar(context, type, op.Vn);
|
|
|
|
Operand m = ExtractScalar(context, type, op.Vm);
|
|
|
|
|
|
|
|
InsertScalar(context, op.Vd, emit(a, n, m));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorUnaryOpF32(ArmEmitterContext context, Func1I emit)
|
|
|
|
{
|
|
|
|
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
|
|
|
|
|
|
|
int sizeF = op.Size & 1;
|
|
|
|
|
|
|
|
OperandType type = sizeF != 0 ? OperandType.FP64 : OperandType.FP32;
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> sizeF + 2;
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand me = context.VectorExtract(type, GetVecA32(op.Qm), op.Fm + index);
|
|
|
|
|
|
|
|
res = context.VectorInsert(res, emit(me), op.Fd + index);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorBinaryOpF32(ArmEmitterContext context, Func2I emit)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
int sizeF = op.Size & 1;
|
|
|
|
|
|
|
|
OperandType type = sizeF != 0 ? OperandType.FP64 : OperandType.FP32;
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> (sizeF + 2);
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = context.VectorExtract(type, GetVecA32(op.Qn), op.Fn + index);
|
|
|
|
Operand me = context.VectorExtract(type, GetVecA32(op.Qm), op.Fm + index);
|
|
|
|
|
|
|
|
res = context.VectorInsert(res, emit(ne, me), op.Fd + index);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorTernaryOpF32(ArmEmitterContext context, Func3I emit)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
int sizeF = op.Size & 1;
|
|
|
|
|
|
|
|
OperandType type = sizeF != 0 ? OperandType.FP64 : OperandType.FP32;
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> sizeF + 2;
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand de = context.VectorExtract(type, GetVecA32(op.Qd), op.Fd + index);
|
|
|
|
Operand ne = context.VectorExtract(type, GetVecA32(op.Qn), op.Fn + index);
|
|
|
|
Operand me = context.VectorExtract(type, GetVecA32(op.Qm), op.Fm + index);
|
|
|
|
|
|
|
|
res = context.VectorInsert(res, emit(de, ne, me), op.Fd + index);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Integer
|
|
|
|
|
Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions (#3677)
* Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions
* PPTC version
* Fix VQADD/VQSUB
* Improve MRC/MCR handling and exception messages
In case data is being recompiled as code, we don't want to throw at emit stage, instead we should only throw if it actually tries to execute
2022-09-10 00:47:38 +00:00
|
|
|
public static void EmitVectorUnaryAccumulateOpI32(ArmEmitterContext context, Func1I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand de = EmitVectorExtract32(context, op.Qd, op.Id + index, op.Size, signed);
|
|
|
|
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, signed);
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, context.Add(de, emit(me)), op.Id + index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
public static void EmitVectorUnaryOpI32(ArmEmitterContext context, Func1I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, signed);
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(me), op.Id + index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorBinaryOpI32(ArmEmitterContext context, Func2I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtract32(context, op.Qn, op.In + index, op.Size, signed);
|
|
|
|
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, signed);
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(ne, me), op.Id + index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
2020-03-11 00:49:27 +00:00
|
|
|
public static void EmitVectorBinaryLongOpI32(ArmEmitterContext context, Func2I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtract32(context, op.Qn, op.In + index, op.Size, signed);
|
|
|
|
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, signed);
|
|
|
|
|
|
|
|
if (op.Size == 2)
|
|
|
|
{
|
|
|
|
ne = signed ? context.SignExtend32(OperandType.I64, ne) : context.ZeroExtend32(OperandType.I64, ne);
|
|
|
|
me = signed ? context.SignExtend32(OperandType.I64, me) : context.ZeroExtend32(OperandType.I64, me);
|
|
|
|
}
|
2020-07-17 04:21:40 +00:00
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(ne, me), index, op.Size + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorBinaryWideOpI32(ArmEmitterContext context, Func2I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtract32(context, op.Qn, op.In + index, op.Size + 1, signed);
|
|
|
|
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, signed);
|
|
|
|
|
|
|
|
if (op.Size == 2)
|
|
|
|
{
|
|
|
|
me = signed ? context.SignExtend32(OperandType.I64, me) : context.ZeroExtend32(OperandType.I64, me);
|
|
|
|
}
|
2020-03-11 00:49:27 +00:00
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(ne, me), index, op.Size + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
2020-07-19 18:11:58 +00:00
|
|
|
public static void EmitVectorImmBinaryQdQmOpZx32(ArmEmitterContext context, Func2I emit)
|
|
|
|
{
|
|
|
|
EmitVectorImmBinaryQdQmOpI32(context, emit, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorImmBinaryQdQmOpSx32(ArmEmitterContext context, Func2I emit)
|
|
|
|
{
|
|
|
|
EmitVectorImmBinaryQdQmOpI32(context, emit, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorImmBinaryQdQmOpI32(ArmEmitterContext context, Func2I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand de = EmitVectorExtract32(context, op.Qd, op.Id + index, op.Size, signed);
|
|
|
|
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, signed);
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(de, me), op.Id + index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
2020-03-11 00:49:27 +00:00
|
|
|
public static void EmitVectorTernaryLongOpI32(ArmEmitterContext context, Func3I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand de = EmitVectorExtract32(context, op.Qd, op.Id + index, op.Size + 1, signed);
|
|
|
|
Operand ne = EmitVectorExtract32(context, op.Qn, op.In + index, op.Size, signed);
|
|
|
|
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, signed);
|
|
|
|
|
|
|
|
if (op.Size == 2)
|
|
|
|
{
|
|
|
|
ne = signed ? context.SignExtend32(OperandType.I64, ne) : context.ZeroExtend32(OperandType.I64, ne);
|
|
|
|
me = signed ? context.SignExtend32(OperandType.I64, me) : context.ZeroExtend32(OperandType.I64, me);
|
|
|
|
}
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(de, ne, me), index, op.Size + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
public static void EmitVectorTernaryOpI32(ArmEmitterContext context, Func3I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand de = EmitVectorExtract32(context, op.Qd, op.Id + index, op.Size, signed);
|
|
|
|
Operand ne = EmitVectorExtract32(context, op.Qn, op.In + index, op.Size, signed);
|
|
|
|
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, signed);
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(de, ne, me), op.Id + index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorUnaryOpSx32(ArmEmitterContext context, Func1I emit)
|
|
|
|
{
|
|
|
|
EmitVectorUnaryOpI32(context, emit, true);
|
|
|
|
}
|
|
|
|
|
Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions (#3677)
* Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions
* PPTC version
* Fix VQADD/VQSUB
* Improve MRC/MCR handling and exception messages
In case data is being recompiled as code, we don't want to throw at emit stage, instead we should only throw if it actually tries to execute
2022-09-10 00:47:38 +00:00
|
|
|
public static void EmitVectorUnaryOpSx32(ArmEmitterContext context, Func1I emit, bool accumulate)
|
|
|
|
{
|
|
|
|
if (accumulate)
|
|
|
|
{
|
|
|
|
EmitVectorUnaryAccumulateOpI32(context, emit, true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorUnaryOpI32(context, emit, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
public static void EmitVectorBinaryOpSx32(ArmEmitterContext context, Func2I emit)
|
|
|
|
{
|
|
|
|
EmitVectorBinaryOpI32(context, emit, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorTernaryOpSx32(ArmEmitterContext context, Func3I emit)
|
|
|
|
{
|
|
|
|
EmitVectorTernaryOpI32(context, emit, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorUnaryOpZx32(ArmEmitterContext context, Func1I emit)
|
|
|
|
{
|
|
|
|
EmitVectorUnaryOpI32(context, emit, false);
|
|
|
|
}
|
|
|
|
|
Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions (#3677)
* Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions
* PPTC version
* Fix VQADD/VQSUB
* Improve MRC/MCR handling and exception messages
In case data is being recompiled as code, we don't want to throw at emit stage, instead we should only throw if it actually tries to execute
2022-09-10 00:47:38 +00:00
|
|
|
public static void EmitVectorUnaryOpZx32(ArmEmitterContext context, Func1I emit, bool accumulate)
|
|
|
|
{
|
|
|
|
if (accumulate)
|
|
|
|
{
|
|
|
|
EmitVectorUnaryAccumulateOpI32(context, emit, false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitVectorUnaryOpI32(context, emit, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
public static void EmitVectorBinaryOpZx32(ArmEmitterContext context, Func2I emit)
|
|
|
|
{
|
|
|
|
EmitVectorBinaryOpI32(context, emit, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorTernaryOpZx32(ArmEmitterContext context, Func3I emit)
|
|
|
|
{
|
|
|
|
EmitVectorTernaryOpI32(context, emit, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Vector by scalar
|
|
|
|
|
|
|
|
public static void EmitVectorByScalarOpF32(ArmEmitterContext context, Func2I emit)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegElem op = (OpCode32SimdRegElem)context.CurrOp;
|
|
|
|
|
|
|
|
int sizeF = op.Size & 1;
|
|
|
|
|
|
|
|
OperandType type = sizeF != 0 ? OperandType.FP64 : OperandType.FP32;
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> sizeF + 2;
|
|
|
|
|
|
|
|
Operand m = ExtractScalar(context, type, op.Vm);
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = context.VectorExtract(type, GetVecA32(op.Qn), op.Fn + index);
|
|
|
|
|
|
|
|
res = context.VectorInsert(res, emit(ne, m), op.Fd + index);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorByScalarOpI32(ArmEmitterContext context, Func2I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegElem op = (OpCode32SimdRegElem)context.CurrOp;
|
|
|
|
|
2020-03-11 00:49:27 +00:00
|
|
|
Operand m = ExtractElement(context, op.Vm, op.Size, signed);
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtract32(context, op.Qn, op.In + index, op.Size, signed);
|
|
|
|
|
2020-03-11 00:49:27 +00:00
|
|
|
res = EmitVectorInsert(context, res, emit(ne, m), op.Id + index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorByScalarLongOpI32(ArmEmitterContext context, Func2I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegElem op = (OpCode32SimdRegElem)context.CurrOp;
|
|
|
|
|
|
|
|
Operand m = ExtractElement(context, op.Vm, op.Size, signed);
|
|
|
|
|
|
|
|
if (op.Size == 2)
|
|
|
|
{
|
|
|
|
m = signed ? context.SignExtend32(OperandType.I64, m) : context.ZeroExtend32(OperandType.I64, m);
|
|
|
|
}
|
|
|
|
|
|
|
|
Operand res = context.VectorZero();
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand ne = EmitVectorExtract32(context, op.Qn, op.In + index, op.Size, signed);
|
|
|
|
|
|
|
|
if (op.Size == 2)
|
|
|
|
{
|
|
|
|
ne = signed ? context.SignExtend32(OperandType.I64, ne) : context.ZeroExtend32(OperandType.I64, ne);
|
|
|
|
}
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(ne, m), index, op.Size + 1);
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorsByScalarOpF32(ArmEmitterContext context, Func3I emit)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegElem op = (OpCode32SimdRegElem)context.CurrOp;
|
|
|
|
|
|
|
|
int sizeF = op.Size & 1;
|
|
|
|
|
|
|
|
OperandType type = sizeF != 0 ? OperandType.FP64 : OperandType.FP32;
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> sizeF + 2;
|
|
|
|
|
|
|
|
Operand m = ExtractScalar(context, type, op.Vm);
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand de = context.VectorExtract(type, GetVecA32(op.Qd), op.Fd + index);
|
|
|
|
Operand ne = context.VectorExtract(type, GetVecA32(op.Qn), op.Fn + index);
|
|
|
|
|
|
|
|
res = context.VectorInsert(res, emit(de, ne, m), op.Fd + index);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorsByScalarOpI32(ArmEmitterContext context, Func3I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegElem op = (OpCode32SimdRegElem)context.CurrOp;
|
|
|
|
|
|
|
|
Operand m = EmitVectorExtract32(context, op.Vm >> (4 - op.Size), op.Vm & ((1 << (4 - op.Size)) - 1), op.Size, signed);
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
|
|
|
Operand de = EmitVectorExtract32(context, op.Qd, op.Id + index, op.Size, signed);
|
|
|
|
Operand ne = EmitVectorExtract32(context, op.Qn, op.In + index, op.Size, signed);
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(de, ne, m), op.Id + index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Pairwise
|
|
|
|
|
|
|
|
public static void EmitVectorPairwiseOpF32(ArmEmitterContext context, Func2I emit)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
int sizeF = op.Size & 1;
|
|
|
|
|
|
|
|
OperandType type = sizeF != 0 ? OperandType.FP64 : OperandType.FP32;
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> (sizeF + 2);
|
|
|
|
int pairs = elems >> 1;
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
Operand mvec = GetVecA32(op.Qm);
|
|
|
|
Operand nvec = GetVecA32(op.Qn);
|
|
|
|
|
|
|
|
for (int index = 0; index < pairs; index++)
|
|
|
|
{
|
|
|
|
int pairIndex = index << 1;
|
|
|
|
|
|
|
|
Operand n1 = context.VectorExtract(type, nvec, op.Fn + pairIndex);
|
|
|
|
Operand n2 = context.VectorExtract(type, nvec, op.Fn + pairIndex + 1);
|
|
|
|
|
|
|
|
res = context.VectorInsert(res, emit(n1, n2), op.Fd + index);
|
|
|
|
|
|
|
|
Operand m1 = context.VectorExtract(type, mvec, op.Fm + pairIndex);
|
|
|
|
Operand m2 = context.VectorExtract(type, mvec, op.Fm + pairIndex + 1);
|
|
|
|
|
|
|
|
res = context.VectorInsert(res, emit(m1, m2), op.Fd + index + pairs);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorPairwiseOpI32(ArmEmitterContext context, Func2I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
int elems = op.GetBytesCount() >> op.Size;
|
|
|
|
int pairs = elems >> 1;
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
for (int index = 0; index < pairs; index++)
|
|
|
|
{
|
|
|
|
int pairIndex = index << 1;
|
|
|
|
Operand n1 = EmitVectorExtract32(context, op.Qn, op.In + pairIndex, op.Size, signed);
|
|
|
|
Operand n2 = EmitVectorExtract32(context, op.Qn, op.In + pairIndex + 1, op.Size, signed);
|
|
|
|
|
|
|
|
Operand m1 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex, op.Size, signed);
|
|
|
|
Operand m2 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex + 1, op.Size, signed);
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(n1, n2), op.Id + index, op.Size);
|
|
|
|
res = EmitVectorInsert(context, res, emit(m1, m2), op.Id + index + pairs, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions (#3677)
* Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions
* PPTC version
* Fix VQADD/VQSUB
* Improve MRC/MCR handling and exception messages
In case data is being recompiled as code, we don't want to throw at emit stage, instead we should only throw if it actually tries to execute
2022-09-10 00:47:38 +00:00
|
|
|
public static void EmitVectorPairwiseLongOpI32(ArmEmitterContext context, Func2I emit, bool signed)
|
|
|
|
{
|
|
|
|
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
|
|
|
|
|
|
|
int elems = (op.Q ? 16 : 8) >> op.Size;
|
|
|
|
int pairs = elems >> 1;
|
|
|
|
int id = (op.Vd & 1) * pairs;
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
for (int index = 0; index < pairs; index++)
|
|
|
|
{
|
|
|
|
int pairIndex = index << 1;
|
|
|
|
Operand m1 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex, op.Size, signed);
|
|
|
|
Operand m2 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex + 1, op.Size, signed);
|
|
|
|
|
|
|
|
if (op.Size == 2)
|
|
|
|
{
|
|
|
|
m1 = signed ? context.SignExtend32(OperandType.I64, m1) : context.ZeroExtend32(OperandType.I64, m1);
|
|
|
|
m2 = signed ? context.SignExtend32(OperandType.I64, m2) : context.ZeroExtend32(OperandType.I64, m2);
|
|
|
|
}
|
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(m1, m2), id + index, op.Size + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
// Narrow
|
|
|
|
|
2020-03-11 00:49:27 +00:00
|
|
|
public static void EmitVectorUnaryNarrowOp32(ArmEmitterContext context, Func1I emit, bool signed = false)
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
{
|
|
|
|
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
|
|
|
|
|
|
|
int elems = 8 >> op.Size; // Size contains the target element size. (for when it becomes a doubleword)
|
|
|
|
|
|
|
|
Operand res = GetVecA32(op.Qd);
|
|
|
|
int id = (op.Vd & 1) << (3 - op.Size); // Target doubleword base.
|
|
|
|
|
|
|
|
for (int index = 0; index < elems; index++)
|
|
|
|
{
|
2020-03-11 00:49:27 +00:00
|
|
|
Operand m = EmitVectorExtract32(context, op.Qm, index, op.Size + 1, signed);
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
|
|
|
|
res = EmitVectorInsert(context, res, emit(m), id + index, op.Size);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(GetVecA32(op.Qd), res);
|
|
|
|
}
|
|
|
|
|
2020-03-05 00:41:33 +00:00
|
|
|
// Intrinsic Helpers
|
|
|
|
|
|
|
|
public static Operand EmitMoveDoubleWordToSide(ArmEmitterContext context, Operand input, int originalV, int targetV)
|
|
|
|
{
|
|
|
|
Debug.Assert(input.Type == OperandType.V128);
|
|
|
|
|
|
|
|
int originalSide = originalV & 1;
|
|
|
|
int targetSide = targetV & 1;
|
|
|
|
|
|
|
|
if (originalSide == targetSide)
|
|
|
|
{
|
|
|
|
return input;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (targetSide == 1)
|
|
|
|
{
|
|
|
|
return context.AddIntrinsic(Intrinsic.X86Movlhps, input, input); // Low to high.
|
2020-06-16 18:28:02 +00:00
|
|
|
}
|
2020-03-05 00:41:33 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
return context.AddIntrinsic(Intrinsic.X86Movhlps, input, input); // High to low.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Operand EmitDoubleWordInsert(ArmEmitterContext context, Operand target, Operand value, int targetV)
|
|
|
|
{
|
|
|
|
Debug.Assert(target.Type == OperandType.V128 && value.Type == OperandType.V128);
|
|
|
|
|
|
|
|
int targetSide = targetV & 1;
|
|
|
|
int shuffleMask = 2;
|
|
|
|
|
|
|
|
if (targetSide == 1)
|
|
|
|
{
|
|
|
|
return context.AddIntrinsic(Intrinsic.X86Shufpd, target, value, Const(shuffleMask));
|
2020-06-16 18:28:02 +00:00
|
|
|
}
|
2020-03-05 00:41:33 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
return context.AddIntrinsic(Intrinsic.X86Shufpd, value, target, Const(shuffleMask));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Operand EmitScalarInsert(ArmEmitterContext context, Operand target, Operand value, int reg, bool doubleWidth)
|
|
|
|
{
|
|
|
|
Debug.Assert(target.Type == OperandType.V128 && value.Type == OperandType.V128);
|
|
|
|
|
|
|
|
// Insert from index 0 in value to index in target.
|
|
|
|
int index = reg & (doubleWidth ? 1 : 3);
|
|
|
|
|
|
|
|
if (doubleWidth)
|
|
|
|
{
|
|
|
|
if (index == 1)
|
|
|
|
{
|
|
|
|
return context.AddIntrinsic(Intrinsic.X86Movlhps, target, value); // Low to high.
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return context.AddIntrinsic(Intrinsic.X86Shufpd, value, target, Const(2)); // Low to low, keep high from original.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (Optimizations.UseSse41)
|
|
|
|
{
|
|
|
|
return context.AddIntrinsic(Intrinsic.X86Insertps, target, value, Const(index << 4));
|
2020-06-16 18:28:02 +00:00
|
|
|
}
|
2020-03-05 00:41:33 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
target = EmitSwapScalar(context, target, index, doubleWidth); // Swap value to replace into element 0.
|
|
|
|
target = context.AddIntrinsic(Intrinsic.X86Movss, target, value); // Move the value into element 0 of the vector.
|
|
|
|
return EmitSwapScalar(context, target, index, doubleWidth); // Swap new value back to the correct index.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Operand EmitSwapScalar(ArmEmitterContext context, Operand target, int reg, bool doubleWidth)
|
|
|
|
{
|
|
|
|
// Index into 0, 0 into index. This swap happens at the start of an A32 scalar op if required.
|
|
|
|
int index = reg & (doubleWidth ? 1 : 3);
|
|
|
|
if (index == 0) return target;
|
|
|
|
|
|
|
|
if (doubleWidth)
|
|
|
|
{
|
|
|
|
int shuffleMask = 1; // Swap top and bottom. (b0 = 1, b1 = 0)
|
|
|
|
return context.AddIntrinsic(Intrinsic.X86Shufpd, target, target, Const(shuffleMask));
|
2020-06-16 18:28:02 +00:00
|
|
|
}
|
2020-03-05 00:41:33 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
int shuffleMask = (3 << 6) | (2 << 4) | (1 << 2) | index; // Swap index and 0. (others remain)
|
|
|
|
shuffleMask &= ~(3 << (index * 2));
|
|
|
|
|
|
|
|
return context.AddIntrinsic(Intrinsic.X86Shufps, target, target, Const(shuffleMask));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Vector Operand Templates
|
|
|
|
|
|
|
|
public static void EmitVectorUnaryOpSimd32(ArmEmitterContext context, Func1I vectorFunc)
|
|
|
|
{
|
|
|
|
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
|
|
|
|
|
|
|
Operand m = GetVecA32(op.Qm);
|
|
|
|
Operand d = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
if (!op.Q) // Register swap: move relevant doubleword to destination side.
|
|
|
|
{
|
|
|
|
m = EmitMoveDoubleWordToSide(context, m, op.Vm, op.Vd);
|
|
|
|
}
|
|
|
|
|
|
|
|
Operand res = vectorFunc(m);
|
|
|
|
|
|
|
|
if (!op.Q) // Register insert.
|
|
|
|
{
|
|
|
|
res = EmitDoubleWordInsert(context, d, res, op.Vd);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(d, res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorUnaryOpF32(ArmEmitterContext context, Intrinsic inst32, Intrinsic inst64)
|
|
|
|
{
|
|
|
|
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
|
|
|
|
|
|
|
Intrinsic inst = (op.Size & 1) != 0 ? inst64 : inst32;
|
|
|
|
|
|
|
|
EmitVectorUnaryOpSimd32(context, (m) => context.AddIntrinsic(inst, m));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorBinaryOpSimd32(ArmEmitterContext context, Func2I vectorFunc, int side = -1)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand n = GetVecA32(op.Qn);
|
|
|
|
Operand m = GetVecA32(op.Qm);
|
|
|
|
Operand d = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
if (side == -1)
|
|
|
|
{
|
|
|
|
side = op.Vd;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!op.Q) // Register swap: move relevant doubleword to destination side.
|
|
|
|
{
|
|
|
|
n = EmitMoveDoubleWordToSide(context, n, op.Vn, side);
|
|
|
|
m = EmitMoveDoubleWordToSide(context, m, op.Vm, side);
|
|
|
|
}
|
|
|
|
|
|
|
|
Operand res = vectorFunc(n, m);
|
|
|
|
|
|
|
|
if (!op.Q) // Register insert.
|
|
|
|
{
|
|
|
|
if (side != op.Vd)
|
|
|
|
{
|
|
|
|
res = EmitMoveDoubleWordToSide(context, res, side, op.Vd);
|
|
|
|
}
|
|
|
|
res = EmitDoubleWordInsert(context, d, res, op.Vd);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(d, res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorBinaryOpF32(ArmEmitterContext context, Intrinsic inst32, Intrinsic inst64)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Intrinsic inst = (op.Size & 1) != 0 ? inst64 : inst32;
|
|
|
|
EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(inst, n, m));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorTernaryOpSimd32(ArmEmitterContext context, Func3I vectorFunc)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Operand n = GetVecA32(op.Qn);
|
|
|
|
Operand m = GetVecA32(op.Qm);
|
|
|
|
Operand d = GetVecA32(op.Qd);
|
|
|
|
Operand initialD = d;
|
|
|
|
|
|
|
|
if (!op.Q) // Register swap: move relevant doubleword to destination side.
|
|
|
|
{
|
|
|
|
n = EmitMoveDoubleWordToSide(context, n, op.Vn, op.Vd);
|
|
|
|
m = EmitMoveDoubleWordToSide(context, m, op.Vm, op.Vd);
|
|
|
|
}
|
|
|
|
|
|
|
|
Operand res = vectorFunc(d, n, m);
|
|
|
|
|
|
|
|
if (!op.Q) // Register insert.
|
|
|
|
{
|
|
|
|
res = EmitDoubleWordInsert(context, initialD, res, op.Vd);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(initialD, res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorTernaryOpF32(ArmEmitterContext context, Intrinsic inst32pt1, Intrinsic inst64pt1, Intrinsic inst32pt2, Intrinsic inst64pt2)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
Intrinsic inst1 = (op.Size & 1) != 0 ? inst64pt1 : inst32pt1;
|
|
|
|
Intrinsic inst2 = (op.Size & 1) != 0 ? inst64pt2 : inst32pt2;
|
|
|
|
|
|
|
|
EmitVectorTernaryOpSimd32(context, (d, n, m) =>
|
|
|
|
{
|
|
|
|
Operand res = context.AddIntrinsic(inst1, n, m);
|
|
|
|
return res = context.AddIntrinsic(inst2, d, res);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2020-12-17 19:43:41 +00:00
|
|
|
public static void EmitVectorTernaryOpF32(ArmEmitterContext context, Intrinsic inst32)
|
2020-12-15 03:01:52 +00:00
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
2020-12-17 19:43:41 +00:00
|
|
|
Debug.Assert((op.Size & 1) == 0);
|
2020-12-15 03:01:52 +00:00
|
|
|
|
|
|
|
EmitVectorTernaryOpSimd32(context, (d, n, m) =>
|
|
|
|
{
|
2020-12-17 19:43:41 +00:00
|
|
|
return context.AddIntrinsic(inst32, d, n, m);
|
2020-12-15 03:01:52 +00:00
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2020-03-05 00:41:33 +00:00
|
|
|
public static void EmitScalarUnaryOpSimd32(ArmEmitterContext context, Func1I scalarFunc)
|
|
|
|
{
|
|
|
|
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
|
|
|
|
|
|
|
|
bool doubleSize = (op.Size & 1) != 0;
|
|
|
|
int shift = doubleSize ? 1 : 2;
|
|
|
|
Operand m = GetVecA32(op.Vm >> shift);
|
|
|
|
Operand d = GetVecA32(op.Vd >> shift);
|
|
|
|
|
|
|
|
m = EmitSwapScalar(context, m, op.Vm, doubleSize);
|
|
|
|
|
|
|
|
Operand res = scalarFunc(m);
|
|
|
|
|
|
|
|
// Insert scalar into vector.
|
|
|
|
res = EmitScalarInsert(context, d, res, op.Vd, doubleSize);
|
|
|
|
|
|
|
|
context.Copy(d, res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitScalarUnaryOpF32(ArmEmitterContext context, Intrinsic inst32, Intrinsic inst64)
|
|
|
|
{
|
|
|
|
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
|
|
|
|
|
|
|
|
Intrinsic inst = (op.Size & 1) != 0 ? inst64 : inst32;
|
|
|
|
|
|
|
|
EmitScalarUnaryOpSimd32(context, (m) => (inst == 0) ? m : context.AddIntrinsic(inst, m));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitScalarBinaryOpSimd32(ArmEmitterContext context, Func2I scalarFunc)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
|
|
|
|
|
|
|
|
bool doubleSize = (op.Size & 1) != 0;
|
|
|
|
int shift = doubleSize ? 1 : 2;
|
|
|
|
Operand n = GetVecA32(op.Vn >> shift);
|
|
|
|
Operand m = GetVecA32(op.Vm >> shift);
|
|
|
|
Operand d = GetVecA32(op.Vd >> shift);
|
|
|
|
|
|
|
|
n = EmitSwapScalar(context, n, op.Vn, doubleSize);
|
|
|
|
m = EmitSwapScalar(context, m, op.Vm, doubleSize);
|
|
|
|
|
|
|
|
Operand res = scalarFunc(n, m);
|
|
|
|
|
|
|
|
// Insert scalar into vector.
|
|
|
|
res = EmitScalarInsert(context, d, res, op.Vd, doubleSize);
|
|
|
|
|
|
|
|
context.Copy(d, res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitScalarBinaryOpF32(ArmEmitterContext context, Intrinsic inst32, Intrinsic inst64)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
|
|
|
|
|
|
|
|
Intrinsic inst = (op.Size & 1) != 0 ? inst64 : inst32;
|
|
|
|
|
|
|
|
EmitScalarBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(inst, n, m));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitScalarTernaryOpSimd32(ArmEmitterContext context, Func3I scalarFunc)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
|
|
|
|
|
|
|
|
bool doubleSize = (op.Size & 1) != 0;
|
|
|
|
int shift = doubleSize ? 1 : 2;
|
|
|
|
Operand n = GetVecA32(op.Vn >> shift);
|
|
|
|
Operand m = GetVecA32(op.Vm >> shift);
|
|
|
|
Operand d = GetVecA32(op.Vd >> shift);
|
|
|
|
Operand initialD = d;
|
|
|
|
|
|
|
|
n = EmitSwapScalar(context, n, op.Vn, doubleSize);
|
|
|
|
m = EmitSwapScalar(context, m, op.Vm, doubleSize);
|
|
|
|
d = EmitSwapScalar(context, d, op.Vd, doubleSize);
|
|
|
|
|
|
|
|
Operand res = scalarFunc(d, n, m);
|
|
|
|
|
|
|
|
// Insert scalar into vector.
|
|
|
|
res = EmitScalarInsert(context, initialD, res, op.Vd, doubleSize);
|
|
|
|
|
|
|
|
context.Copy(initialD, res);
|
|
|
|
}
|
|
|
|
|
2020-12-03 19:20:02 +00:00
|
|
|
public static void EmitScalarTernaryOpF32(ArmEmitterContext context, Intrinsic inst32, Intrinsic inst64)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
|
|
|
|
|
|
|
|
bool doubleSize = (op.Size & 1) != 0;
|
|
|
|
|
|
|
|
Intrinsic inst = doubleSize ? inst64 : inst32;
|
|
|
|
|
|
|
|
EmitScalarTernaryOpSimd32(context, (d, n, m) =>
|
|
|
|
{
|
|
|
|
return context.AddIntrinsic(inst, d, n, m);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2020-12-17 19:43:41 +00:00
|
|
|
public static void EmitScalarTernaryOpF32(
|
|
|
|
ArmEmitterContext context,
|
|
|
|
Intrinsic inst32pt1,
|
|
|
|
Intrinsic inst64pt1,
|
|
|
|
Intrinsic inst32pt2,
|
|
|
|
Intrinsic inst64pt2,
|
|
|
|
bool isNegD = false)
|
2020-03-05 00:41:33 +00:00
|
|
|
{
|
|
|
|
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
|
|
|
|
|
|
|
|
bool doubleSize = (op.Size & 1) != 0;
|
2020-08-13 05:34:02 +00:00
|
|
|
|
2020-03-05 00:41:33 +00:00
|
|
|
Intrinsic inst1 = doubleSize ? inst64pt1 : inst32pt1;
|
|
|
|
Intrinsic inst2 = doubleSize ? inst64pt2 : inst32pt2;
|
|
|
|
|
|
|
|
EmitScalarTernaryOpSimd32(context, (d, n, m) =>
|
|
|
|
{
|
|
|
|
Operand res = context.AddIntrinsic(inst1, n, m);
|
2020-12-17 19:43:41 +00:00
|
|
|
|
|
|
|
if (isNegD)
|
|
|
|
{
|
|
|
|
Operand mask = doubleSize
|
|
|
|
? X86GetScalar(context, -0d)
|
|
|
|
: X86GetScalar(context, -0f);
|
|
|
|
|
|
|
|
d = doubleSize
|
|
|
|
? context.AddIntrinsic(Intrinsic.X86Xorpd, mask, d)
|
|
|
|
: context.AddIntrinsic(Intrinsic.X86Xorps, mask, d);
|
|
|
|
}
|
|
|
|
|
2020-03-05 00:41:33 +00:00
|
|
|
return context.AddIntrinsic(inst2, d, res);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
// By Scalar
|
|
|
|
|
|
|
|
public static void EmitVectorByScalarOpSimd32(ArmEmitterContext context, Func2I vectorFunc)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegElem op = (OpCode32SimdRegElem)context.CurrOp;
|
|
|
|
|
|
|
|
Operand n = GetVecA32(op.Qn);
|
|
|
|
Operand d = GetVecA32(op.Qd);
|
|
|
|
|
|
|
|
int index = op.Vm & 3;
|
|
|
|
int dupeMask = (index << 6) | (index << 4) | (index << 2) | index;
|
|
|
|
Operand m = GetVecA32(op.Vm >> 2);
|
|
|
|
m = context.AddIntrinsic(Intrinsic.X86Shufps, m, m, Const(dupeMask));
|
|
|
|
|
|
|
|
if (!op.Q) // Register swap: move relevant doubleword to destination side.
|
|
|
|
{
|
|
|
|
n = EmitMoveDoubleWordToSide(context, n, op.Vn, op.Vd);
|
|
|
|
}
|
|
|
|
|
|
|
|
Operand res = vectorFunc(n, m);
|
|
|
|
|
|
|
|
if (!op.Q) // Register insert.
|
|
|
|
{
|
|
|
|
res = EmitDoubleWordInsert(context, d, res, op.Vd);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(d, res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorByScalarOpF32(ArmEmitterContext context, Intrinsic inst32, Intrinsic inst64)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegElem op = (OpCode32SimdRegElem)context.CurrOp;
|
|
|
|
|
|
|
|
Intrinsic inst = (op.Size & 1) != 0 ? inst64 : inst32;
|
|
|
|
EmitVectorByScalarOpSimd32(context, (n, m) => context.AddIntrinsic(inst, n, m));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorsByScalarOpSimd32(ArmEmitterContext context, Func3I vectorFunc)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegElem op = (OpCode32SimdRegElem)context.CurrOp;
|
|
|
|
|
|
|
|
Operand n = GetVecA32(op.Qn);
|
|
|
|
Operand d = GetVecA32(op.Qd);
|
|
|
|
Operand initialD = d;
|
|
|
|
|
|
|
|
int index = op.Vm & 3;
|
|
|
|
int dupeMask = (index << 6) | (index << 4) | (index << 2) | index;
|
|
|
|
Operand m = GetVecA32(op.Vm >> 2);
|
|
|
|
m = context.AddIntrinsic(Intrinsic.X86Shufps, m, m, Const(dupeMask));
|
|
|
|
|
|
|
|
if (!op.Q) // Register swap: move relevant doubleword to destination side.
|
|
|
|
{
|
|
|
|
n = EmitMoveDoubleWordToSide(context, n, op.Vn, op.Vd);
|
|
|
|
}
|
|
|
|
|
|
|
|
Operand res = vectorFunc(d, n, m);
|
|
|
|
|
|
|
|
if (!op.Q) // Register insert.
|
|
|
|
{
|
|
|
|
res = EmitDoubleWordInsert(context, initialD, res, op.Vd);
|
|
|
|
}
|
|
|
|
|
|
|
|
context.Copy(initialD, res);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitVectorsByScalarOpF32(ArmEmitterContext context, Intrinsic inst32pt1, Intrinsic inst64pt1, Intrinsic inst32pt2, Intrinsic inst64pt2)
|
|
|
|
{
|
|
|
|
OpCode32SimdRegElem op = (OpCode32SimdRegElem)context.CurrOp;
|
|
|
|
|
|
|
|
Intrinsic inst1 = (op.Size & 1) != 0 ? inst64pt1 : inst32pt1;
|
|
|
|
Intrinsic inst2 = (op.Size & 1) != 0 ? inst64pt2 : inst32pt2;
|
|
|
|
|
|
|
|
EmitVectorsByScalarOpSimd32(context, (d, n, m) =>
|
|
|
|
{
|
|
|
|
Operand res = context.AddIntrinsic(inst1, n, m);
|
|
|
|
return res = context.AddIntrinsic(inst2, d, res);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
// Pairwise
|
|
|
|
|
|
|
|
public static void EmitSse2VectorPairwiseOpF32(ArmEmitterContext context, Intrinsic inst32)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
EmitVectorBinaryOpSimd32(context, (n, m) =>
|
|
|
|
{
|
|
|
|
Operand unpck = context.AddIntrinsic(Intrinsic.X86Unpcklps, n, m);
|
|
|
|
|
|
|
|
Operand part0 = unpck;
|
|
|
|
Operand part1 = context.AddIntrinsic(Intrinsic.X86Movhlps, unpck, unpck);
|
|
|
|
|
|
|
|
return context.AddIntrinsic(inst32, part0, part1);
|
|
|
|
}, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void EmitSsse3VectorPairwiseOp32(ArmEmitterContext context, Intrinsic[] inst)
|
|
|
|
{
|
|
|
|
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
|
|
|
|
|
|
|
EmitVectorBinaryOpSimd32(context, (n, m) =>
|
|
|
|
{
|
|
|
|
if (op.RegisterSize == RegisterSize.Simd64)
|
|
|
|
{
|
|
|
|
Operand zeroEvenMask = X86GetElements(context, ZeroMask, EvenMasks[op.Size]);
|
|
|
|
Operand zeroOddMask = X86GetElements(context, ZeroMask, OddMasks[op.Size]);
|
|
|
|
|
|
|
|
Operand mN = context.AddIntrinsic(Intrinsic.X86Punpcklqdq, n, m); // m:n
|
|
|
|
|
|
|
|
Operand left = context.AddIntrinsic(Intrinsic.X86Pshufb, mN, zeroEvenMask); // 0:even from m:n
|
|
|
|
Operand right = context.AddIntrinsic(Intrinsic.X86Pshufb, mN, zeroOddMask); // 0:odd from m:n
|
|
|
|
|
|
|
|
return context.AddIntrinsic(inst[op.Size], left, right);
|
|
|
|
}
|
|
|
|
else if (op.Size < 3)
|
|
|
|
{
|
|
|
|
Operand oddEvenMask = X86GetElements(context, OddMasks[op.Size], EvenMasks[op.Size]);
|
|
|
|
|
|
|
|
Operand oddEvenN = context.AddIntrinsic(Intrinsic.X86Pshufb, n, oddEvenMask); // odd:even from n
|
|
|
|
Operand oddEvenM = context.AddIntrinsic(Intrinsic.X86Pshufb, m, oddEvenMask); // odd:even from m
|
|
|
|
|
|
|
|
Operand left = context.AddIntrinsic(Intrinsic.X86Punpcklqdq, oddEvenN, oddEvenM);
|
|
|
|
Operand right = context.AddIntrinsic(Intrinsic.X86Punpckhqdq, oddEvenN, oddEvenM);
|
|
|
|
|
|
|
|
return context.AddIntrinsic(inst[op.Size], left, right);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Operand left = context.AddIntrinsic(Intrinsic.X86Punpcklqdq, n, m);
|
|
|
|
Operand right = context.AddIntrinsic(Intrinsic.X86Punpckhqdq, n, m);
|
|
|
|
|
|
|
|
return context.AddIntrinsic(inst[3], left, right);
|
|
|
|
}
|
|
|
|
}, 0);
|
|
|
|
}
|
|
|
|
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
// Generic Functions
|
|
|
|
|
2020-06-16 18:28:02 +00:00
|
|
|
public static Operand EmitSoftFloatCallDefaultFpscr(ArmEmitterContext context, string name, params Operand[] callArgs)
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
{
|
|
|
|
IOpCodeSimd op = (IOpCodeSimd)context.CurrOp;
|
|
|
|
|
2020-06-16 18:28:02 +00:00
|
|
|
MethodInfo info = (op.Size & 1) == 0
|
|
|
|
? typeof(SoftFloat32).GetMethod(name)
|
|
|
|
: typeof(SoftFloat64).GetMethod(name);
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
|
|
|
|
Array.Resize(ref callArgs, callArgs.Length + 1);
|
|
|
|
callArgs[callArgs.Length - 1] = Const(1);
|
|
|
|
|
ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618)
* ARMeilleure: Respect Fz flag for all floating point operations.
This is a change in strategy for emulating the Fz FPCR flag. Before, it was set before instructions that "needed it" and reset after. However, this missed a few hot instructions like the multiplication instruction, and the entirety of A32.
The new strategy is to set the Fz flag only in the following circumstances:
- Set to match FPCR before translated functions/loop are executed.
- Reset when calling SoftFloat methods, set when returning.
- Reset when exiting execution.
This allows us to remove the code around the existing Fz aware instructions, and get the accuracy benefits on all floating point instructions executed while in translated code.
Single step executions now need to be called with a context wrapper - right now it just contains the Fz flag initialization, and won't actually do anything on ARM.
This fixes a bug in Breath of the Wild where some physics interactions could randomly crash the game due to subnormal values not flushing to zero.
This is draft right now because I need to answer the questions:
- Does dotnet avoid changing the value of Mxcsr?
- Is it a good idea to assume that? Or should the flag set/restore be done on every managed method call, not just softfloat?
- If we assume that, do we want a unit test to verify the behaviour?
I recommend testing a bunch of games, especially games affected when this was originally added, such as #1611.
* Remove unused method
* Use FMA for Fmadd, Fmsub, Fnmadd, Fnmsub, Fmla, Fmls
...when available.
Similar implementation to A32
* Use FMA for Frecps, Frsqrts
* Don't set DAZ.
* Add round mode to ARM FP mode
* Fix mistakes
* Add test for FP state when calling managed methods
* Add explanatory comment to test.
* Cleanup
* Add A64 FPCR flags
* Vrintx_S A32 fast path on A64 backend
* Address feedback 1, re-enable DAZ
* Fix FMA instructions By Elem
* Address feedback
2023-04-10 10:22:58 +00:00
|
|
|
context.ExitArmFpMode();
|
2022-09-20 21:55:13 +00:00
|
|
|
context.StoreToContext();
|
|
|
|
Operand res = context.Call(info, callArgs);
|
|
|
|
context.LoadFromContext();
|
ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618)
* ARMeilleure: Respect Fz flag for all floating point operations.
This is a change in strategy for emulating the Fz FPCR flag. Before, it was set before instructions that "needed it" and reset after. However, this missed a few hot instructions like the multiplication instruction, and the entirety of A32.
The new strategy is to set the Fz flag only in the following circumstances:
- Set to match FPCR before translated functions/loop are executed.
- Reset when calling SoftFloat methods, set when returning.
- Reset when exiting execution.
This allows us to remove the code around the existing Fz aware instructions, and get the accuracy benefits on all floating point instructions executed while in translated code.
Single step executions now need to be called with a context wrapper - right now it just contains the Fz flag initialization, and won't actually do anything on ARM.
This fixes a bug in Breath of the Wild where some physics interactions could randomly crash the game due to subnormal values not flushing to zero.
This is draft right now because I need to answer the questions:
- Does dotnet avoid changing the value of Mxcsr?
- Is it a good idea to assume that? Or should the flag set/restore be done on every managed method call, not just softfloat?
- If we assume that, do we want a unit test to verify the behaviour?
I recommend testing a bunch of games, especially games affected when this was originally added, such as #1611.
* Remove unused method
* Use FMA for Fmadd, Fmsub, Fnmadd, Fnmsub, Fmla, Fmls
...when available.
Similar implementation to A32
* Use FMA for Frecps, Frsqrts
* Don't set DAZ.
* Add round mode to ARM FP mode
* Fix mistakes
* Add test for FP state when calling managed methods
* Add explanatory comment to test.
* Cleanup
* Add A64 FPCR flags
* Vrintx_S A32 fast path on A64 backend
* Address feedback 1, re-enable DAZ
* Fix FMA instructions By Elem
* Address feedback
2023-04-10 10:22:58 +00:00
|
|
|
context.EnterArmFpMode();
|
2022-09-20 21:55:13 +00:00
|
|
|
|
|
|
|
return res;
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public static Operand EmitVectorExtractSx32(ArmEmitterContext context, int reg, int index, int size)
|
|
|
|
{
|
|
|
|
return EmitVectorExtract32(context, reg, index, size, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Operand EmitVectorExtractZx32(ArmEmitterContext context, int reg, int index, int size)
|
|
|
|
{
|
|
|
|
return EmitVectorExtract32(context, reg, index, size, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Operand EmitVectorExtract32(ArmEmitterContext context, int reg, int index, int size, bool signed)
|
|
|
|
{
|
|
|
|
ThrowIfInvalid(index, size);
|
|
|
|
|
Reduce JIT GC allocations (#2515)
* Turn `MemoryOperand` into a struct
* Remove `IntrinsicOperation`
* Remove `PhiNode`
* Remove `Node`
* Turn `Operand` into a struct
* Turn `Operation` into a struct
* Clean up pool management methods
* Add `Arena` allocator
* Move `OperationHelper` to `Operation.Factory`
* Move `OperandHelper` to `Operand.Factory`
* Optimize `Operation` a bit
* Fix `Arena` initialization
* Rename `NativeList<T>` to `ArenaList<T>`
* Reduce `Operand` size from 88 to 56 bytes
* Reduce `Operation` size from 56 to 40 bytes
* Add optimistic interning of Register & Constant operands
* Optimize `RegisterUsage` pass a bit
* Optimize `RemoveUnusedNodes` pass a bit
Iterating in reverse-order allows killing dependency chains in a single
pass.
* Fix PPTC symbols
* Optimize `BasicBlock` a bit
Reduce allocations from `_successor` & `DominanceFrontiers`
* Fix `Operation` resize
* Make `Arena` expandable
Change the arena allocator to be expandable by allocating in pages, with
some of them being pooled. Currently 32 pages are pooled. An LRU removal
mechanism should probably be added to it.
Apparently MHR can allocate bitmaps large enough to exceed the 16MB
limit for the type.
* Move `Arena` & `ArenaList` to `Common`
* Remove `ThreadStaticPool` & co
* Add `PhiOperation`
* Reduce `Operand` size from 56 from 48 bytes
* Add linear-probing to `Operand` intern table
* Optimize `HybridAllocator` a bit
* Add `Allocators` class
* Tune `ArenaAllocator` sizes
* Add page removal mechanism to `ArenaAllocator`
Remove pages which have not been used for more than 5s after each reset.
I am on fence if this would be better using a Gen2 callback object like
the one in System.Buffers.ArrayPool<T>, to trim the pool. Because right
now if a large translation happens, the pages will be freed only after a
reset. This reset may not happen for a while because no new translation
is hit, but the arena base sizes are rather small.
* Fix `OOM` when allocating larger than page size in `ArenaAllocator`
Tweak resizing mechanism for Operand.Uses and Assignemnts.
* Optimize `Optimizer` a bit
* Optimize `Operand.Add<T>/Remove<T>` a bit
* Clean up `PreAllocator`
* Fix phi insertion order
Reduce codegen diffs.
* Fix code alignment
* Use new heuristics for degree of parallelism
* Suppress warnings
* Address gdkchan's feedback
Renamed `GetValue()` to `GetValueUnsafe()` to make it more clear that
`Operand.Value` should usually not be modified directly.
* Add fast path to `ArenaAllocator`
* Assembly for `ArenaAllocator.Allocate(ulong)`:
.L0:
mov rax, [rcx+0x18]
lea r8, [rax+rdx]
cmp r8, [rcx+0x10]
ja short .L2
.L1:
mov rdx, [rcx+8]
add rax, [rdx+8]
mov [rcx+0x18], r8
ret
.L2:
jmp ArenaAllocator.AllocateSlow(UInt64)
A few variable/field had to be changed to ulong so that RyuJIT avoids
emitting zero-extends.
* Implement a new heuristic to free pooled pages.
If an arena is used often, it is more likely that its pages will be
needed, so the pages are kept for longer (e.g: during PPTC rebuild or
burst sof compilations). If is not used often, then it is more likely
that its pages will not be needed (e.g: after PPTC rebuild or bursts
of compilations).
* Address riperiperi's feedback
* Use `EqualityComparer<T>` in `IntrusiveList<T>`
Avoids a potential GC hole in `Equals(T, T)`.
2021-08-17 18:08:34 +00:00
|
|
|
Operand res = default;
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
|
|
|
|
switch (size)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
res = context.VectorExtract8(GetVec(reg), index);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
res = context.VectorExtract16(GetVec(reg), index);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
res = context.VectorExtract(OperandType.I32, GetVec(reg), index);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
res = context.VectorExtract(OperandType.I64, GetVec(reg), index);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (signed)
|
|
|
|
{
|
|
|
|
switch (size)
|
|
|
|
{
|
|
|
|
case 0: res = context.SignExtend8(OperandType.I32, res); break;
|
|
|
|
case 1: res = context.SignExtend16(OperandType.I32, res); break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (size)
|
|
|
|
{
|
|
|
|
case 0: res = context.ZeroExtend8(OperandType.I32, res); break;
|
|
|
|
case 1: res = context.ZeroExtend16(OperandType.I32, res); break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return res;
|
|
|
|
}
|
2021-01-04 22:45:54 +00:00
|
|
|
|
|
|
|
public static Operand EmitPolynomialMultiply(ArmEmitterContext context, Operand op1, Operand op2, int eSize)
|
|
|
|
{
|
|
|
|
Debug.Assert(eSize <= 32);
|
|
|
|
|
|
|
|
Operand result = eSize == 32 ? Const(0L) : Const(0);
|
|
|
|
|
|
|
|
if (eSize == 32)
|
|
|
|
{
|
|
|
|
op1 = context.ZeroExtend32(OperandType.I64, op1);
|
|
|
|
op2 = context.ZeroExtend32(OperandType.I64, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < eSize; i++)
|
|
|
|
{
|
|
|
|
Operand mask = context.BitwiseAnd(op1, Const(op1.Type, 1L << i));
|
|
|
|
|
|
|
|
result = context.BitwiseExclusiveOr(result, context.Multiply(op2, mask));
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)
* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.
* Implement CLZ, fix BFI and BFC
Now stops on SIMD initialization.
* Exclusive access instructions, fix to mul, system instructions.
Now gets to a break after SignalProcessWideKey64.
* Better impl of UBFX, add UDIV and SDIV
Now boots way further - now stuck on VMOV instruction.
* Many more instructions, start on SIMD and testing framework.
* Fix build issues
* svc: Rework 32 bit codepath
Fixing once and for all argument ordering issues.
* Fix 32 bits stacktrace
* hle debug: Add 32 bits dynamic section parsing
* Fix highCq mode, add many tests, fix some instruction bugs
Still suffers from critical malloc failure :weary:
* Fix incorrect opcode decoders and a few more instructions.
* Add a few instructions and fix others. re-disable highCq for now.
Disabled the svc memory clear since i'm not sure about it.
* Fix build
* Fix typo in ordered/exclusive stores.
* Implement some more instructions, fix others.
Uxtab16/Sxtab16 are untested.
* Begin impl of pairwise, some other instructions.
* Add a few more instructions, a quick hack to fix svcs for now.
* Add tests and fix issues with VTRN, VZIP, VUZP
* Add a few more instructions, fix Vmul_1 encoding.
* Fix way too many instruction bugs, add tests for some of the more important ones.
* Fix HighCq, enable FastFP paths for some floating point instructions
(not entirely sure why these were disabled, so important to note this
commit exists)
Branching has been removed in A32 shifts until I figure out if it's
worth it
* Cleanup Part 1
There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Refactor part 2: Move index/subindex logic to Operand
May have inadvertently fixed one (1) bug
* Add FlushProcessDataCache32
* Address jd's comments
* Remove 16 bit encodings from OpCodeTable
Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.
* Correct Fpscr handling for FP vector slow paths
WIP
* Add StandardFPSCRValue behaviour for all Arithmetic instructions
* Add StandardFPSCRValue behaviour to compare instructions.
* Force passing of fpcr to FPProcessException and FPUnpack.
Reduces potential for code error significantly
* OpCode cleanup
* Remove urgency from DMB comment in MRRC
DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.
* Test Cleanup
* Fix FPDefaultNaN on Ryzen CPUs
* Improve some tests, fix some shift instructions, add slow path for Vadd
* Fix Typo
* More test cleanup
* Flip order of Fx and index, to indicate that the operand's is the "base"
* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.
* Reintroduce alignment to DecoderHelper (removed by accident)
* One more realign as reading diffs is hard
* Use I32 registers in A32 (part 2)
Swap default integer register type based on current execution mode.
* FPSCR flags as Registers (part 1)
Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.
* Use I32 registers in A32 (part 1)
* FPSCR flags as registers (part 2)
Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.
* Address Feedback
* Correct FP->Int behaviour (should saturate)
* Make branches made by writing to PC eligible for Rejit
Greatly improves performance in most games.
* Remove unused branching for Vtbl
* RejitRequest as a class rather than a tuple
Makes a lot more sense than storing tuples on a dictionary.
* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests
* Re-order InstEmitSystem32
Alphabetical sorting.
* Address Feedback
Feedback from Ac_K, remove and sort usings.
* Address Feedback 2
* Address Feedback from LDj3SNuD
Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.
* Add Debug Asserts to A32 helpers
Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.
* Use ConstF rather than creating an operand.
(useful for pooling in future)
* Move exclusive load to helper, reference call flag rather than literal 1.
* Address LDj feedback (minus table flatten)
one final look before it's all gone. the world is so beautiful.
* Flatten OpCodeTable
oh no
* Address more table ordering
* Call Flag as int on A32
Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 21:20:40 +00:00
|
|
|
}
|
|
|
|
}
|