using System;
namespace Ryujinx.HLE.Loaders.Compression
{
static class BackwardsLz
private class BackwardsReader
private byte[] _data;
private int _position;
public int Position => _position;
public BackwardsReader(byte[] data, int end)
_data = data;
_position = end;
}
public void SeekCurrent(int offset)
_position += offset;
public byte ReadByte()
return _data[--_position];
public short ReadInt16()
return (short)((ReadByte() << 8) | (ReadByte() << 0));
public int ReadInt32()
return ((ReadByte() << 24) |
(ReadByte() << 16) |
(ReadByte() << 8) |
(ReadByte() << 0));
public static void DecompressInPlace(byte[] buffer, int headerEnd)
BackwardsReader reader = new BackwardsReader(buffer, headerEnd);
int additionalDecLength = reader.ReadInt32();
int startOffset = reader.ReadInt32();
int compressedLength = reader.ReadInt32();
reader.SeekCurrent(12 - startOffset);
int decBase = headerEnd - compressedLength;
int decPos = compressedLength + additionalDecLength;
byte mask = 0;
byte header = 0;
while (decPos > 0)
if ((mask >>= 1) == 0)
header = reader.ReadByte();
mask = 0x80;
if ((header & mask) == 0)
buffer[decBase + --decPos] = reader.ReadByte();
else
ushort pair = (ushort)reader.ReadInt16();
int length = (pair >> 12) + 3;
int position = (pair & 0xfff) + 3;
if (length > decPos)
length = decPos;
decPos -= length;
int dstPos = decBase + decPos;
if (length <= position)
int srcPos = dstPos + position;
Buffer.BlockCopy(buffer, srcPos, buffer, dstPos, length);
for (int offset = 0; offset < length; offset++)
buffer[dstPos + offset] = buffer[dstPos + position + offset];