using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
public class KernelAccessControl
public int[] Capabilities { get; private set; }
public KernelAccessControl(Stream stream, int offset, int size)
stream.Seek(offset, SeekOrigin.Begin);
Capabilities = new int[size / 4];
BinaryReader reader = new BinaryReader(stream);
for (int index = 0; index < Capabilities.Length; index++)
Capabilities[index] = reader.ReadInt32();
}